MW3 & Warzone Season 5 Reloaded begins on August 21st, at 9am PT, 11am CT, 12pm EST. In-Game timers confirms Modern Warfare III Season 5 Reloaded begins August 21st for Multiplayer, Warzone and Zombies. Season 5 Reloaded for Warzone and MW3 features the conclusion of Modern Warfare Zombies, new weapons, buffs & nerfs, and much more! Here’s the official Patch Notes for Season 5 Reloaded to keep you fully up to date with what’s new and changed:

NEW – CONTENT
- Ink House (6v6, Stash House Variant)
- Return to Palo Alto as Stash House gets the cel-shaded, inked look.
NEW – MODES
- Fishfection
- Eliminated Survivors become Infected fish. Infect everyone, or survive the game to win.
- Paintball
- Paintball weapons and ammunition with enhanced sliding movements. Defeat the enemy team. All weapons are 1 shot kills.
- Defuse or Destroy
- Defend or Destroy the objective. No respawning.
- Cyber Attack
- Back by popular demand. Retrieve the EMP device and plant it near the enemy’s Data Center.
UI/UX
- Added a Customize tab to the Armory Unlocks menu for Calling Cards, Emblems, and other cosmetic items.
- Fixed an exploit allowing Conversion Kits to be equipped with incompatible Attachments.
- Voice chat indicators now respect the HUD safe area.
- Placeholder information is no longer displayed upon unlocking the JAK Decimator Conversion Kit.
- Fixed an error caused by adding Orion Camo to Tracked Challenges.
- Fixed an issue causing incorrect Challenge completion targets to be displayed in the Tracker Challenges widget.
- Corrected the descriptions and pros/cons of several Attachments to accurately reflect their statistics.
BUG FIXES
- Added missing Armory Unlock Challenge for the Monolithic Suppressor S Attachment for the Rival-9 Submachine Gun.
- Dome
- Fixed an issue preventing the Mosquito Drone Killstreak from targeting enemy players.
- Get High
- Fixed an issue preventing the Mosquito Drone Killstreak from targeting enemy players.
- Corrected the flight height of the Counter UAV Killstreak to allow destruction.
- COD Warrior
- Fixed an issue causing players to become stuck in a round transition state.
- Free-for-All
- Fixed an issue causing the Guardian-SC, EMP, and Suppression Mine to not impact enemy players.
- Kill Confirmed
- Corrected the mode icon displayed during the lobby countdown.
WEAPON & EQUIPMENT CHANGES
» ASSAULT RIFLES «
- DG-56
- Increased lower torso damage multiplier from 1x to 1.1x (+10%).
- M4 (MWII)
- Removed duplicate VX Pineapple and FSS Sharkfin 90 Underbarrel Attachments.
» BATTLE RIFLES «
- BAS-B
- Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x (+10%).
- MTZ-762
- Increased maximum damage range from 29.2m to 33m (+13%).
- FTAC Recon (MWII)
- Increased near-medium damage from 43 to 50 (+16%).
- Increased medium damage from 41 to 50 (+22%).
- Increased far-medium damage from 38 to 45 (+18%).
- Increased minimum damage from 38 to 40 (+5%).
» SMGs «
- Rival-9
- JAK Headhunter Carbine Conversion Kit
- Fixed an issue preventing the Quartermaster Suppressor Muzzle Attachment from properly equipping.
- JAK Headhunter Carbine Conversion Kit
» LMGs «
- Pulemyot 762
- Decreased sprint to fire time from 285ms to 262ms (-8%).
- Decreased aim down sight time from 450ms to 420ms (-7%).
- Increased rate of fire from 492rpm to 545rpm (+11%).
- Increased neck damage multiplier from 1.1x to 1.2x (+10%).
- Increased lower torso and hand damage multipliers from 1x to 1.1x (+10%).
- RPK (MWII)
- JAK Cataclysm Conversion Kit
- Increased incoming flinch from 0.17n to 0.68n (+300%).
- Increased hipfire spread minimum from 3.6deg/s to 10deg/s (+178%).
- Increased hipfire spread maximum from 9deg/s to 14deg/s (+56%).
- Increased recoil gun kick from 23.16deg/s to 38.60deg/s (+67%).
- Increased horizontal recoil from 18.63deg/s to 23.29deg/s (+25%).
- Increased vertical recoil from 56.45deg/s to 94.08deg/s (+67%).
- JAK Cataclysm Conversion Kit
» MARKSMAN RIFLES «
- MCW 6.8
- Increase rate of fire from 316rpm to 353rpm (+12%).
- Increased lower torso damage multiplier from 1x to 1.2x (+20%).
- SP-R 208 (MWII)
- Removed incompatible Paracord Grip Underbarrel Attachment.
» PISTOLS «
- P890 (MWII)
- Akimbo P890 Rear Grip
- Decrease hipfire spread by 20%.
- Decrease damage range penalty by 20%.
- Akimbo P890 Rear Grip
- .50 GS (MWII)
- Akimbo .50 GS Rear Grip
- Decreased hipfire spread by 10%.
- Decreased damage penalty by 10%.
- Akimbo .50 GS Rear Grip
- X12 (MWII)
- Akimbo X12 Rear Grip
- Removed hipfire spread penalty.
- Removed damage range penalty.
- Akimbo X12 Rear Grip
- Basilisk (MWII)
- Akimbo Basilisk Rear Grip
- Decreased hipfire spread by 10%.
- Decreased damage penalty by 10%.
- Akimbo Basilisk Rear Grip
- FTAC Siege (MWII)
- Akimbo FTAC Siege Rear Grip
- Decreased hipfire spread by 20%.
- Decreased damage range penalty by 20%.
- Akimbo FTAC Siege Rear Grip
- GS Magna (MWII)
- GS Magna Akimbo Rear Grip
- Decreased hipfire spread by 10%.
- Decreased damage penalty by 10%.
- GS Magna Akimbo Rear Grip
- 9mm Daemon (MWII)
- Akimbo 9mm Daemon Rear Grip
- Decreased hipfire spread by 10%.
- Decreased damage penalty by 10%.
- Akimbo 9mm Daemon Rear Grip
- X13 Auto (MWII)
- Akimbo X13 Rear Grip
- Decreased hipfire spread by 40%.
- Decreased damage range penalty by 20%.
- Akimbo X13 Rear Grip
» PERKS «
- Infantry Vest
- Added a second Gear Perk slot.
» KILLSTREAKS «
- I.M.S.
- Increased the hitbox size of explosives to further allow counterability.
- Increased enemy detection radius from 10.2m to 12.7m (+25%).
- Decreased duration for explosive to reach its vertical apex from 2s to 1.5s (-25%).
- Mortar Strike
- Fixed an issue preventing announcer voicelines from acknowledging kills.
- Carpet Bomb
- Fixed an issue preventing announcer voicelines from acknowledging kills.
- Advanced UAV
- Enemy players equipped with Ghost T/V Camo Gear or Assassin Vest are no longer demoted to a dot indicator on the minimap.

NEW – CONTENT
- Final Dark Aether Story Mission
- Three New Schematics
- New Dark Aether Rift
NEW – GENERAL
- UIX
- Bug Fixes
- Fixed a missing subtitle for Ravenov after killing the Dokkaebi Warlord.
- Bug Fixes
NEW – GAMEPLAY
- Fixed an issue causing inconsistent damage in hipfire compared to aiming down sights.
NEW – WEAPONS & EQUIPMENT CHANGES
» SHOTGUNS «
- Reclaimer 18 Pack-a-Punched
- Removed increased ammunition capacity.
- Increased damage scale from 2x to 3x.
- Increased damage range scale from 3x to 4x.

NEW – GENERAL
- Call of Duty Endowment
- C.O.D.E. Bowl Flyover
- Look to the skies starting 8/21 across all Warzone maps for a special message from the Call of Duty Endowment!
- C.O.D.E. Bowl V Presented by USAA
- Earn up to four in-game rewards for tuning in 8/28 to the Call of Duty Endowment (C.O.D.E.) Bowl V broadcast on Call of Duty’s Twitch and Youtube following Call of Duty: NEXT.
- C.O.D.E. Bowl Flyover
- Personal Records New End of Match Accolade
- Victory just got a whole lot sweeter! When you win a match of Battle Royale, you’ll now earn a special Accolade if you surpass your personal kill record. For this Accolade only, we’re hitting the reset button with Season 5 Reloaded—everyone starts fresh (but don’t worry, your Combat Records remain untouched).
- We’re eager to develop this feature further with your input, so get ready to screenshot and brag about your achievements!
NEW – GAMEPLAY
- Elite Contracts New System
- Elite contracts are an evolution of the classic contract system, offering a greater challenge for a greater reward.
- Players can expect the same objectives with a considerable reduction (35%) in time to complete them.
- In addition to normal contract rewards, they also drop:
- $1,500 per player
- 80% more experience
- An Elite Cache containing one of the following
- Foresight Killstreak
- Advanced UAV Killstreak
- Specialist Perk Package
- Redacted Weapon
- Additional details:
- 7% of available contracts will become Elite
- The game may spawn additional Elite contracts throughout the match
- Any contract can become Elite except for Most Wanted
- In Ranked Play, the Elite Cache drops a Legendary Weapon instead of the 4 other normal rewards
- This feature will be disabled in World Series of Warzone
- Recon Flyover New Public Event
- This new public event spawns 2 large waves of Advanced UAVs over highly populated areas revealing anyone in their path.
- Players near these Advanced UAVs are tracked live in the tac-map and minimap. Players must venture outside of the effect radius in order to stop being tracked.
- Ghost and Counter UAVs do not counter the effect of this event.
- Timing:
- In Battle Royale, the public event can occur during circle 4.
- In Resurgence, the public event can occur during circle 2.
NEW – MODES
- Supreme Resurgence
- Supreme is all about skills. No need to worry about building a loadout here, we’ve crafted it for you.
- In this mode variant, players will find top-of-the-line ground loot:
- Only Epic or Legendary items made the cut
- Noncompetitive items removed:
- Mines, Shock Stick, Drones, etc.
- Custom built weapons from the past year
- FJX Horus, STG44, Kar98k, Superi 46, SVA 545, etc.
- Custom built nostalgic weapons
- RPK, TAQ-56, Fennec 45, Cronen Squall, etc.
- All weapons are wrapped up in the most desirable camos
- Super Slick, Orion, Interstellar, Borealis, Mercury, etc.
- Longer countdown but actions reduce it twice as fast
- Win a Supreme match to earn the unique “Spilled Beans” weapon camo
- Only available on Rebirth Quads
NEW – PLAYLIST

CUSTOMIZATION
- Fixed an issue causing Combat Knife Blueprints to appear as the base weapon.
- Increased the emissive intensity of the Royal Helix Camo.
- Reverted the color of the Azure Refract Camo to pink.
- Corrected the appearance of the Cat-Girl Smile Camo on BlackCell Blueprints.
- Corrected the animation for the Stabbed… A Lot and A Bit Stabby Finishing Moves.
BUG FIXES
- Implemented additional performance improvements for Xbox One consoles.
- Addressed an issue related to system language causing PC Game Pass players to crash.
- Made adjustments to world geometry to slightly improve content streaming.
- Fixed an issue with Trophy Systems causing Bunker Buster to become unusable for the duration of a match.
- Fixed an issue allowing players to fall from higher than intended without taking damage.
- Fixed an issue preventing the Most Wanted progress indicator from being reduced when opening crates.
- Fixed an issue preventing Ammo Depots from appearing on the map.
- Fixed an issue causing certain shotgun ammunition attachments to use AR/LMG ammo instead of shotgun ammo.
- Fixed a rare issue that would cause the Runaway Train public event to happen when the train was too far for players to reach.
- Fixed an issue causing the 2x multiplier banner on the tac-map to persist after the Contractor public event has ended.
WEAPON CHANGES
» ASSAULT RIFLES «
- BAL-27
- Max Damage Range increased to 31.75 meters, up from 26.67.
- DG-56
- Lower Torso Modifier increased to 1.1x, up from 1x.
- FR 5.56
- Max Damage Range increased to 43.18 meters, up from 38.1.
- Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.
- HOLGER 556
- Max Damage Range increased to 41.91 meters, up from 36.83.
- MCW
- Max Damage Range increased to 36.83 meters, up from 30.48.
- Near-Mid Damage Range increased to 44.45 meters, up from 38.1.
- Mid Damage Range increased to 53.34 meters, up from 48.26.
- STG44
- Max Damage decreased to 32, down from 36.
- M16 (MWII)
- JAK Patriot Conversion Kit
- Max Damage Range increased to 30.48 meters, up from 24.9.
- JAK Patriot Conversion Kit
» BATTLE RIFLES «
- BAS-B
- Leg and Foot Modifiers increased to 1.1x, up from 1x.
- MTZ-762
- JAK Heretic Carbine Kit
- Max Damage Range increased to 33.02 meters, up from 27.94.
- JAK Heretic Carbine Kit
- SOA SUBVERTER
- Max Damage Range increased to 25.4 meters, up from 20.57.
» SMGs «
- RIVAL-9
- Max Damage Range increased to 15.24 meters, up from 12.7.
- STATIC-HV
- Mid Damage decreased to 24, down from 25.
- Max Damage Range decreased to 13.97 meters, down from 16.0.
- Near-Mid Damage Range decreased to 25.4 meters, down from 30.48.
- Mid Damage Range decreased to 35.56 meters, down from 40.64.
- Headshot Modifier decreased to 1.2x, down from 1.4x.
- Leg and Foot Modifiers decreased to .95x, down from 1x.
- STRIKER
- Max Damage Range increased to 14.48 meters, up from 12.7.
- Near-Mid Damage Range increased to 26.67 meters, up from 24.13.
- LACHMANN SHROUD (MWII)
- Max Damage Range increased to 13.46 meters, up from 12.44.
» LMGs «
- PULEMYOT 762
- Neck Modifier increased to 1.2x, up from 1.1x.
- Lower Torso and Hand Modifiers increased to 1.1x, up from 1x.
- Decreased sprint to fire time to 262ms, down from 285ms .
- Decreased aim down sight time to 420ms, down from 450ms.
- Increased rate of fire to 545rpm, up from 492rpm.
- RPK (MWII)
- Increased incoming flinch to 0.68n, up from 0.17n.
- Increased hipfire spread minimum to 10deg/s, up from 3.6deg/s.
- Increased hipfire spread maximum to 14deg/s, up from 9deg/s.
- Increased recoil gun kick to 38.60deg/s, up from 23.16deg/s.
- Increased horizontal recoil to 23.29deg/s, up from 18.63deg/s.
- Increased vertical recoil to 94.08deg/s, up from 56.45deg/s.
» MARKSMAN RIFLES «
- DM56
- Max Damage Range increased to 43.18 meters, up from 36.83.
- MCW 6.8
- Increased rate of fire to 353rpm, up from 316rpm.
- Lower Torso Modifier increased to 1.2x, up from 1x.
» PISTOLS «
- P890 (MWII)
- Akimbo P890 Rear Grip
- Decrease hipfire spread by 20%.
- Decrease damage range penalty by 20%.
- Akimbo P890 Rear Grip
- .50 GS (MWII)
- Akimbo .50 GS Rear Grip
- Decreased hipfire spread by 10%.
- Decreased damage penalty by 10%.
- Akimbo .50 GS Rear Grip
- X12 (MWII)
- Akimbo X12 Rear Grip
- Removed hipfire spread penalty.
- Removed damage range penalty.
- Akimbo X12 Rear Grip
- Basilisk (MWII)
- Akimbo Basilisk Rear Grip
- Decreased hipfire spread by 10%.
- Decreased damage penalty by 10%.
- Akimbo Basilisk Rear Grip
- FTAC Siege (MWII)
- Akimbo FTAC Siege Rear Grip
- Decreased hipfire spread by 20%.
- Decreased damage range penalty by 20%.
- Akimbo FTAC Siege Rear Grip
- GS Magna (MWII)
- GS Magna Akimbo Rear Grip
- Decreased hipfire spread by 10%.
- Decreased damage penalty by 10%.
- GS Magna Akimbo Rear Grip
- 9mm Daemon (MWII)
- Akimbo 9mm Daemon Rear Grip
- Decreased hipfire spread by 10%.
- Decreased damage penalty by 10%.
- Akimbo 9mm Daemon Rear Grip
- X13 Auto (MWII)
- Akimbo X13 Rear Grip
- Decreased hipfire spread by 40%.
- Decreased damage range penalty by 20%.
- Akimbo X13 Rear Grip

NEW – WEAPONS
- Torque 35 (Launcher, Week 5 Challenges)
- A combat-ready compound bow with a 60lbs draw weight capable of taking down large prey. Certain types of arrows are retrievable after being fired.
- Spear (Melee, Battle Pass)
- Channel your inner spartan with this razor-sharp, serrated spear. This weapon boosts melee reach and can be thrown at enemies.
NEW – AFTERMARKET PARTS
- JAK Deathmarch (BAL-27 Assault Rifle, Week 6 Challenges)
- This aftermarket part replaces standard ammo with high-voltage power cells and the barrel with a photonic scatter barrel. Fire a spread of lethal laser blasts that take down enemies at short range.
- JAK Devastators (Reclaimer 18 Shotgun, Week 7 Challenges)
- Dual-wield Reclaimer 18 shotguns and become a mobile artillery barrage with this aftermarket part. Accuracy and recoil control are minimal, but destruction is maximized.
NEW – EVENTS
- Wildlife Most Wanted (August 21 – August 28)
- It’s time to unleash your inner animal! Complete event challenges or earn XP to unlock wild rewards
- Emotional Overdrive (September 12 – September 18)
- Don’t rage quit just yet! Earn XP in-game to unlock slightly cursed rewards.
CUSTOMIZATION
- Fixed an issue causing Combat Knife Blueprints to appear as the base weapon.
- Increased the emissive intensity of the Royal Helix Camo.
- Reverted the color of the Azure Refract Camo to pink.
- Corrected the appearance of the Cat-Girl Smile Camo on BlackCell Blueprints.
- Corrected the animation for the Stabbed… A Lot and A Bit Stabby Finishing Moves.
BUG FIXES
- Implemented additional performance improvements for Xbox One consoles.
- Addressed an issue related to system language causing PC Game Pass players to crash.
THE END… FOR NOW
That’s all we’ve got on the patch notes for Season 5 Reloaded! There could be some new additions or changes that we don’t know about, so make sure to check back! Below is a video that goes in-depth on the featured topic!
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