August is a big month for everything Call of Duty! From Black Ops 6 Zombies news to FULL gameplay leaks, there’s a surprise around every corner. Today, we are going over everything coming to BO6 Zombie ranging from, Achievements, Perks, Enemies & More! Here everything NEW that you need to know about Black Ops 6 Zombies:
All Zombies Achievements!

It’s currently unknown if there will be a Platinum trophy in Black Ops 6, considering the game will also be within the COD HQ launcher. Modern Warfare 3 was the second title to be on the launcher and didn’t offer platinum since PlayStation labeled the game as “DLC” (hint: it’s not) but this could be resolved with Black Ops 6. Here is a list of all the Zombie achievements: (so far)
- Zombie Achievements
- Annihilation – Get 66,666 Eliminations in Zombies
- Complete Liberty Falls Quest
- Culinary Delight – In Terminus, consume a fish cooked with a special ingredient
- Cyberized – Unlock 50 Augments in Zombies
- Know Your Enemy – Get 100 Kills while using Mutant Injections in Zombies
- Treasure Hunter – In Terminus, find the final Talism
- Complete Terminus Quest
- World Domination – In Liberty Falls, tap into your Supervillain side
New & Returning Perks!

If you’re after a tasty beverage that also has the benefit of granting abilities to aid you and your teammates’ survival chances, then get ready to hunt down your preferred vending machines, as Perk-a-Colas are back and with more of a kick than ever: For Black Ops 6 Zombies, every Perk-a-Cola Can comes with up to six Augment options to choose from (three Minor, three Major).
Perks are purchased using Essence and have been designed to offer a wide variety of bonuses that suits your style of play, allowing you to choose the order and number you need. Seek out specific Perk Machines, scattered throughout the play-space, or seek out the infamous Der Wunderfizz Machine, offering all available Perks in a single, usually dangerous, location.
Each time you purchase a new Perk, the Essence cost increases, and your Perk collection – displayed along the bottom of your HUD – lasts as long as you do: If you’re downed, expect to lose Perks depending on how many you’ve obtained, and how long you’re downed for.
At launch, expect to access the following returning Perk Machines across Terminus Island, each with six Augments to unlock and choose from, to further bolster the following base effects:
- Perks
- Jugger-Nog | Increase maximum health by 100.
- Quick Revive | Reduce the health regen delay time by 50%. Reduce the time it takes to revive an ally by 50%.
- Speed Cola | Increase reload and armor replating speed bonus by 30%.
- Stamin-Up | Increase movement speed.
- PhD Flopper | Immunity to all self-inflicted damage and status effects. Dive to prone triggers an explosion, which increases the higher you fall. Immunity from fall damage while diving to prone.
- Deadshot Daiquiri | Aiming down sight moves to enemy critical location. Increase enemy critical damage.
- Elemental Pop | Every bullet you fire has a small chance to apply a random Ammo Mod effect.
GobbleGums: Custom Packs! (GobbleGum Machine)

Mr. Peeks is only too happy to provide you with an in-game confectionary machine from which to extricate your gobstopper. Simply interact with it (no Essence required!) and a GobbleGum is randomly dropped, ready for pickup. The machine then cools down on a timer or will be immediately reset on the next round. Grab the sweet, and then it’s added into your inventory and HUD. You can store up to three unique GobbleGums at once, and use one, two, or all three of them at once as well. This may very well add many new dimensions to combat as these GobbleGum effects interact with your fellow teammates and other augmentations and powerups…
GobbleGums cannot be dropped or shared, but you can swap to a different GobbleGum Pack at any time during a match by using the in-game menu. Changing the pack will reset the randomized order of the new pack.
New GobbleGums are earnable in game, simply for playing. Expect to earn one (or more!) random GobbleGums every few rounds. You’ll know when you’ve been awarded a new GobbleGum due to a reward sequence at the start of a subsequent Round.
Any unused GobbleGums are kept between matches, and you won’t lose them if you happen to disconnect from a match.
- Gobblegums (as we know so far that will be in BO6 Zombies)
- Perkaholic
- Profit Sharing
- Stock Option
- Cache Back
- Wall Power
- Wall-To-Wall Clearance
- Phoenix Up
- Free Fire
- Soda Fountain
- Respin Cycle
- Temporal Gift
- Wonder Bar
- Shields Up
- Anywhere But Here
- Cash Back
For an in-depth analysis on the BO6 Gobblegums, check out our article here!
GobbleGum Raritys!

The GobbleGums you can choose are based on the collection you have in your inventory. One of the ways to continuously keep your GobbleGum collection filled is by earning them in-game (see below). GobbleGums are single-use items and are permanently removed from your inventory once received in-game.
GobbleGums come in a variety of rarities: Rare, Epic, Legendary, Ultra, and Whimsical, with the general rule that the higher the rarity, the more powerful the effect of the GobbleGum:
- GobbleGum Raritys
- Rare GobbleGum examples include: | “Shields Up” (your armor is twice as a strong for three minutes) and “Kill Joy” (spawns an Insta-Kill Power-up).
- Epic GobbleGum examples include: | “Free Fire” (firing weapons consumes no ammo for the next 60 seconds) and “Soda Fountain” (the next Perk purchased gives an additional random Perk).
- Legendary GobbleGum examples include: | “Phoenix Up” (revive all teammates and they keep their perks) and “Wall-to-Wall Clearance” (Wall Buys cost 10 Essence).
- Ultra GobbleGum example include: | “Perkaholic” (gives the player all Perk-a-Colas in the map) and “Wonderbar!” (the next gun from the Mystery Box will be a Wonder Weapon).
- Whimsical GobbleGums example include: | “Newtonian Negation” (Zombies killed fall straight up for three minutes).
Exceptions to this are the “Whimsical” GobbleGums of course, which – as the name suggests – provide effects that aren’t focused on giving you an advantage, but instead grant a sometimes-hilarious, always entertaining effect. An amuse-bouche, if you will.
- Gobblegum Categories
- Classic
- Mega
- Whimsical
New & Returning Wonder Weapons!

- Wonder Weapons
- Ray Gun
- Beam Smasher (Terminus) | Visually, the Beamsmasher is comparable in size and shape to a light machinegun and features a single barrel emitting a super-charged and incredibly damaging Aetheric beam.
- Jet Gun (Liberty Falls)
New & Returning Scorestreaks!
- List Of Streaks
- Mangler Cannon
- Mutant Injection
- ARC XD Hellstorm
- Napalm Strike
- Chopper Gunner
- Sentry Turret
Support Equipment! (Crafting Table)

Tacticals offer the use of an additional, non-lethal advantage to partner with a more devastating attack (from a Lethal or another Weapon). Current Loadout Tacticals include Concussion or Decoy Grenades, or the ever useful Stim Shot.
Once in-game, you can use Salvage you’ve acquired from dropped zombies (Ground Loot) to construct a wide variety of Tactical Equipment, each with a different cost (in Salvage). Craft as many as you like until your Inventory is full, or a lack of Salvage prevents you:
- Tactical Crafting Items
- Concussion | Grenade that slows victim’s movement and aiming.
- Stim Shot | Combat stim that heals wounds and refreshes Tactical Sprint.
- Smoke | Deploys a smoke screen that blocks vision and automated targeting systems.
- Decoy Grenade | Attracts nearby zombies for a short duration.
- Shock Charge | Electrical trap that sticks to surfaces and electrocutes enemies, stunning them.
- Cymbal Monkey | Attracts zombies for a short duration before exploding.
- LT53 Kazimir | Creates a small singularity that pulls in and kills enemies.
Lethals are usually utilized when masses of writhing undead appendages are threatening to overwhelm you or your team. Choose Frag, Sticky, or Thermo Grenades, the Combat Axe, or the new Blast Trap, a small missile strapped with an improvised explosive.
During a match, gather Salvage from dropped zombies (Ground Loot) to increase your pool of Lethal Equipment, each with a different cost (in Salvage). Craft as many as you like until your Inventory is full, or a lack of Salvage prevents you:
- Lethal Crafting Items
- Frag | Cookable fragmentation grenade.
- Sticky | Timed sticky grenade.
- Molotov | Thrown incendiary weapon creates a patch of flames.
- C4 |Sticky explosive with large damage radius. Detonate remotely.
- Combat Axe | Thrown axe that kills enemies in one hit. Bounces off surfaces.
- Impact Grenade | Precision grenade that explodes on impact.
- Thermo Grenade | Creates a large fuel-air cloud that explodes after a duration.
- Blast Trap | Planted explosive device detonates when enemies come near.
- Further Improvements and In-Game Access
- Some Tacticals and Lethals are intermittently dropped by Zombies to be gathered as ground loot.
- A full complement of Tacticals and Lethals can be constructed at Crafting Tables, along with more powerful ordnance, such as Scorestreaks.
New & Returning Ammo Mods!

Along with Rarity and Pack-a-Punch capabilities, your Primary Weapon can be outfitted with an upgrade known as an Ammo Mod. Obtained in-game via rare ground loot, and more specifically at the Arsenal Machine using Salvage you’ve collected as payment, Ammo Mods grant the affected weapon a percentage chance of dealing a special effect upon a successful projectile impact. Only one Ammo Mod can be applied to the weapon at a time, though you can purchase a new Ammo Mod as necessary.
At launch, expect to access the following returning Ammo Mods, each with six Augments to unlock and choose from, to further bolster the following base effects:
- Ammo Mods
- Brain Rot | Bullets deal toxic damage. Each bullet has the chance to turn a Normal or Special enemy into an ally.
- Cryo Freeze | Bullets deal frost damage. Each bullet has a chance to slow Normal or Special enemies.
- Dead Wire | Bullets deal electrical damage. Each bullet has a chance to stun any Normal and Special enemy, generating a field that deals electric damage to nearby enemies.
- Napalm Burst | Bullets deal fire damage. Each bullet has a chance to ignite Normal and Special enemies.
- Shadow Rift | Bullets deal shadow damage. Each bullet has a chance to spawn a black hole if striking Normal or Special enemies, warping nearby zombies away and dropping some from the air at high speed.
- Ammo Mod Example: Riffing on the Shadow Rift
New & Returning Field Upgrades!

Each member of your squad is bringing a piece of specialized equipment known as Field Upgrades, a powerful device that offers a chargeable, impressive elemental ability, followed by a cooldown period when the Field Upgrade recharges and is ready to be used again. You’ll earn more charges simply by eliminating enemies, not with the passage of time.
At launch, expect to choose a familiar Field Upgrade from past Zombies games:
- Field Upgrades
- Aether Shroud | Phase into the Dark Aether, becoming hidden from enemy detection.
- Frenzied Guard | Repair armor and force all enemies in the area to target you. During this time, kills repair a portion of your armor.
- Healing Aura | Summons beams of energy down on yourself and allies to instantly revive and heal to full health.
- Energy Mine | Create a mine of pure energy that detonates in rapid succession, dealing lethal electric damage.
- Dark Flare | You generate a massive energy beam that deals lethal shadow damage. The beam penetrates everything in its pa
Mutant Injection! (Support Item)

Between bouts of undead culling, access the Crafting Table and you’ll be able to spend Salvage to construct an impressive array of Support equipment, which also occasionally drops as ground loot. Some examples include:
- Equipment
- Self-Revive | Use when downed to revive yourself.
- ARC-XD | Explosive RC car that emits small Aether Blasts.
- Sentry Turret | Automated turret that scans for and attacks nearby enemies in a forward-facing cone.
- Mutant Injection | Temporarily transforms you into a Mangler… with all the bells and whist
- New Support: Mutant Injection
- One of the Support items you can craft is the Mutant Injection which allows you to transform into, and temporarily wreak havoc as a Mangler! Once you inject yourself with the serum, you grow an additional three feet taller, become clad in plated armor, and can throw your weight about with a vicious Melee Swipe, ranged Mangler Cannon attack, and a zombie-killing barging sprint, all with some seriously impressive damage upgrades.
Ground Loot!

Gather a variety of useful items dropped by the recently deceased, with the knowledge that most of what you need will be automatically picked up. Loot comes in the following types:
- Loot
- Salvage (Green) | These are automatically picked up, adds to your Salvage total, and is used to increase your Weapon Rarity (Arsenal Machine), purchase or swap an Ammo Mod (Arsenal Machine), or craft Tactical, Lethal, or Support Equipment (Crafting Machine).
- Armor Plates (White) | Providing you have fewer than three Armor Plates in your reserve inventory (that you are carrying, not wearing), Plates found on the ground are automatically picked up.
- Tacticals, Lethals, Support Equipment, Ammo Mods (Blue): Dropped Tacticals and Lethals, and much less commonly, Support Equipment and Ammo Mods, are also available to be manually grabbed from the ground, if you’re wanting to swap out parts of your current setup or have a space free.
More New & Returning Features!

- Returning Features
- Loadouts
- Covenants
- Rare, Epic, legendary Rarities
- Edit Loadout Weapons, Field Upgrades, etc (while in game)
- Rampage Inducer
- Armor Plates
- Ammo Caches
- Trial Machine
- Power-Ups
- Weapon Rarity Upgrades (The Arsenal Machine)
- Wall Buy | Weapon Rarity
- Mystery Box
- Exfil
- New Features
- New Door Mechanic | Buy or Contribute (Returning Feature from IWZ)
- Gobblegums Packs
- Ultra Rare Rarity
- Standard Mode
- Guided Mode
- Save & Quit
- Customize Your HUD
- Customize Your Loadout (Round 1 Only)
- Armor Wall Buy (Rarity) | Level II Armor Vest (Rare/Blue), Level III Armor Vest (Epic/Purple)
- Tactical Raft | boat delivery portals allowing for on-demand transportation around the vicinity of the main island
New & Returning Enemies!

Visiting Terminus Island reveals the impressive variety of zombies you’ll be facing, with some clad in the remains of hazmat suits, Project Janus security attire, scientist lab coats, prisoner garb, torn rags, as well as civilian clothing. Bloated experiments, more decomposed and mutated forms abound, and other more sinister variants appear across the rounds of horde combat. Though not a complete list of the horrors you’ll encounter, here’s what to expect to battle across Terminus.
- Enemies
- Armored Zombies (Returning From CW Zombies)
- Heavy Zombies (Returning From CW Zombies)
- Vermin
- Parasites (Returning From BO3’s Shadows Of Evil)
- Manglers
- Amalgams
THE END… FOR NOW
Are you ready for Black Ops 6 Zombies? Don’t forget that players worldwide will get their first look at Black Ops 6 Zombies at Call of Duty Next on August 27th! DETONATED will be there, so keep an eye out on our socials!
For a FULL Video Breakdown on The NEW Black Ops 6 Zombies Gameplay, Click Here:

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