SEASON 5 BLOG POST IS HERE! GRAVES RETURNING, UI OVERHAUL, AND MORE!

The Season 5 Blog Post for Modern Warfare 2 is here and with it comes the return of fan-favorite Graves, UI changes, and more! Are you excited for Season 5 in MW2 or are a fan of MW2, Warzone, and DMZ? Here’s what you need to know:

NOTE: If you are looking for Weapon Buffs or Weapon Nerfs click these links!

NEW BATTLE PASS

The Season 05 Battle Pass features 100+ rewards, including two new functional weapons, Commander Graves, and a ton more content that will prepare you for a critical season of Call of Duty®: Warzone™ and Call of Duty®: Modern Warfare® II.

For a detailed article on the new Season 5 Battle Pass, click here!

NEW WEAPONS

Carrack .300 – Sniper Rifle

CREDIT: ACTIVISION

This semi-auto bullpup sniper rifle features an exceptionally high fire rate and a unique design for best-in-class handling and stability when on the move. Unlocked via Battle Pass.

FR Avancer – Assault Rifle

CREDIT: ACTIVISION

With a blinding fire rate and exceptional maneuverability, in the right hands, this aggressive bullpup rifle can dominate the battlefield. Unlocked via Battle Pass.

EVENTS

FACTION SHOWDOWN – August 4th

  • Choose Task Force 141 or Shadow Company. The Faction with the most eliminations at the end of the event wins. Players can switch Factions at any time during the event. Complete all 5 challenges for each Faction to unlock a Mastery Reward for that Faction. Completing all challenges for the winning Faction earns additional rewards. 

50 YEARS OF HIP-HOP

  • Daily Login Rewards:
    • 3 War Tracks
    • Exclusive Weapon Blueprint
  • Operators:
    • Snoop Dogg 
    • Nicki Minaj (In-Season)
    • 21 Savage (Mid-Season)

NEW MP MAPS

Punta Mar (6v6)

CREDIT: ACTIVISION

Strike (6v6)

CREDIT: ACTIVISION

Lounge (Gunfight)

CREDIT: ACTIVISION

Canal (Gunfight)

CREDIT: ACTIVISION

NEW WARZONE MAP

FORT RESURGENCE

CREDIT: ACTIVISION

MULTIPLAYER

CREDIT: ACTIVISION

New Modes

Havoc

  • Players start with one modifier at the beginning of a match. Once a squad is the first to reach a multiple of 12 kills – 12, 24, 36, 48, and 60 – the game adds a new modifier to the match for both teams, from a pool of 14 available modifiers. Here are examples of just five of them:
    • Ammo Feeder: Auto reloads a weapon (from stock ammo) upon elimination. 
    • Boots Off the Ground: Moon gravity. Affects only player jump heights, not thrown equipment or ballistics
    • Flameshot: Flame-tipped Crossbows and Molotovs only. All Loadouts change immediately to this upon modifier activation.
    • Hero Landing: Landing from a big drop causes a frag-grenade-like explosion around you.
    • Perspective Shift: Everyone swaps to a third-person camera view.

Big Capture the Flag

  • Big Capture the Flag on a 20v20 scale is a recipe for some epic matches. Uses Battle Maps.

Gunfight Variants

  • Step into the 2v2 Gunfight arena with three different variants available throughout Season 05. Look for the following:
    • Gunfight Custom (Launch): Featuring standard Gunfight rules, but the weaponry you bring is taken from your favorite Loadouts.
    • Gunfight Snipers (In-Season): Tool up with your favorite sniper or marksman rifle, and leave the Secondary, Tacticals, and Lethals at home.
    • Armored Gunfight (In-Season): Need more protection during your 2v2 skirmishes? Then welcome to Armored Gunfight, a variation on the fan-favorite mode, featuring standard Gunfight rules with one distinct difference; armor is enabled! Each squadmate comes to the fight with 150 HP of Armor, 100 Health, and no replacement plates or health regeneration. All other Gunfight rules apply (win conditions, overtime, capturing the overtime flag), but your takedown tactics should be adjusted accordingly.

BUG FIXES

Adjustments

  • Updated Gunfight weapon table to include Blueprints up through Season 05
  • Players will have their sidearms removed if playing Gunfight with specified weapon categories (i.e. Snipers only)
  • Updated the default score limit for Grind to 75 points in Private Matches
  • Removed the “Care Package Drop Time” option in Infected Private Matches 

Bug Fixes

  • Fixed an issue preventing Radar Always On from working correctly in Private Matches
  • Fixed an issue causing overlapping icons on Point A when playing Control on Vondel Waterfront
  • Fixed an issue on Santa Seña Border Crossing where bots would attempt to path to invalid locations if all other Players in the match are dead
  • Fixed an issue in Cyber Attack where Players could lock up their view model animation by spamming melee while planting the EMP
  • Fixed an issue that allowed Players to pick up the prisoner out of bound in Prisoner Rescue
  • Fixed an issue where explosive bullet kills would not progress the weapon ladder in Gun Game

SPECIAL OPS

CREDIT: ACTIVISION

BUG FIXES

  • Fixed an issue that caused some Players to not receive Raid rewards as expected. Players who were impacted by this bug will receive the rewards correctly upon future completion(s). 
  • Fixed an issue that prevented the 150-intel reward from unlocking correctly. Players are required to complete any one additional mission for it to be rewarded
  • Fixed an issue where Players would lose their Assault Suit if worn while cutting a door in the Atomgrad Raid Episode 03

WARZONE

CREDIT: ACTIVISION

UI/UX

  • Improved Pings | Quality of Life
    • Ping priority for stacked icons
    • Better visibility for Contracts & Vehicles on Tac Map

PLAYLIST

CREDIT: ACTIVISION

MODES

  • Fort Resurgence | In-Season
    • Al Bagra Fortress and its greater surroundings, will be added to the Resurgence map rotation.
  • Armored Royale | In-Season
    • Reinforce your Squad in this Battle Royale Mode with a big difference — you’re dropping onto your own MRAP, and it’s up to you to use, fortify, and repair this hulking vehicle with its turret, protective shielding, and mobile Buy Station, while cutting through rivals operating their own behemoth trucks.

All Maps | All Modes

  • Play Again Matchmaking Status | Quality of Life
    • Players will now see their matchmaking status during the Play Again Loading Screen.  
  • Champion’s Quest
    • Players now need to hold all available elements to progress the timer while locating the next one.

Al Mazrah | Battle Royale

  • Player Count
    • All Squad Sizes on Al Mazrah Battle Royale have had their Player counts reduced to 100, down from 150.
    • Ranked will remain at 150 Players until further notice.

New Features

Al Mazrah, Ashika Island | Battle Royale, Resurgence

  • Favorite Supply Box Loot
  • Reinforcement Flare Field Upgrade
  • Portable Redeploy Drone (P.R.D.) Field Upgrade
  • Signals Intelligence Contract
  • Occupation Scan Public Event
  • High Stakes Public Event
  • TAV Vehicle

Al Mazrah | Battle Royale

  • MRAP (Mine Resistant Ambush Protected) | Vehicle | In-Season
    • A vehicle roughly the size and shape of the Cargo Truck, the MRAP is equipped for heavy combat with additional armor plating and turrets, making it a slower, yet effective, vehicle for attack or defense.
    • MRAP Keys are available at Buy Stations for $50,000 that will enable the ability to start and drive one of three vehicles located on the map. .
      • The key must be used from the Player’s Backpack.
  • Dirt Bike | Vehicle
    • A nimble and rapid form of transportation that can perform hairpin turns on a dime and can technically fit up to two Players.
  • Buy Station
    • Locations on Al Mazrah have been refreshed to provide new combat scenarios and strategies.
    • The Limited Stock row now contains new items:
      • Reinforcement Flare
        • Count: 1
        • Price: $5,000
      • P.R.D.
        • Count: 2
        • Price: $2,000
      • Self-Revive Kit
        • Count: 2
        • Price: $4,000
      • Durable Gas Mask
        • Count: 2
        • Price: $3,500
  • Circle Timing
    • The “Delay Time” before the first movement of the gas is now 90 seconds, down from 220 seconds.
    • The “Close Time” of how long the gas takes to collapse to the next size is now 215 seconds, down from 270 seconds.
  • Circle Size
    • Decreased the size of the initial circle.
    • This change does not apply to Ranked Play.
  • Loot
    • Increased spawn rate of the following items:
      • Gulag Tokens
      • Redeploy Packs
      • Reinforcement Flares

Vondel | Battle Royale

  • Champion’s Quest
    • Champion’s Quest has arrived in Vondel – similar to Al Mazrah the goal is to collect 3 elements, plant them and defend them!
    • The twist? The elements have new effects:
      • Gallium: Reveals all nearby team members who held it previously as if a Snapshot Grenade affected you.
      • Deuterium: Fatigues its carrier, causing the Player to cough when they exert too much effort.
      • Neptunium: Periodically electrocutes everything within close proximity including Players and Vehicles.
    • Vondel’s Champions Quest offers unique rewards including a Weapon Blueprint, Charm, and more.

Vondel | Battle Royale, Resurgence

  • Circle Placement
    • The first circle is now more centered in BR & Resurgence

Vondel | Resurgence

  • Reinforcement Flare Improvements | Quality of Life
    • Players will now get their Reinforcement Flare refunded if it fails to deploy.
    • The Reinforcement Flare now prioritizes players who are still connected to the match. 

Adjustments

All Maps | All Modes

  • Bomb Squad
    • The Bomb Squad Perk will protect against death from explosive Equipment stuck directly to the Player when fully armored.
  • Buy Back Price
    • Price reduced to $3,000, down from $4,000
    • This change does not apply to Ranked Play.
  • P.R.D. Behavior
    • Increased deployment speed
    • Improved airborne mobility
    • Increased velocity when ascending 

UI/UX

  • Battle Royale Win Streak Tracker
    • There is now a Win Streak Tracker on the menu and in-game to display your progress towards a Champion’s Quest.
  • Total Ammunition Count | Quality of Life
    • Shows total amount of ammunition in both backpack and player loadout in the currently equipped weapon.
  • Total Squad Cash | Quality of Life
    • In the Squad Widget, the total squad cash will be displayed.

DMZ

CREDIT: ACTIVISION


Al Mazrah, Ashika Island, and Vondel are all under attack
:

  • Battles rage between the existing factions and a new threat, Konni.
  • Both sides will be fighting with everything they’ve got, calling in Killstreaks in what is known as Active Combat Zones.
  • Intel suggests that higher-quality supplies and gear are more present in Active Combat Zones compared to single-faction areas.
  • In Al Mazrah, all Cartel are KIA within the Koschei Complex. Konni found it, completely gutted it, and found some additional hidden tunnels under the city.
  • We have also lost Building 21 to the Konni Group. With your help, we can get it back.
  • To all Operators: Shadow Company are your family now. We will not take the first shot on any Operator in any DMZ Exclusion Zone, and fight arm-in-arm with you in our battle against Konni.

New Field Upgrades

Disguise

  • Built for pure stealth engagements, the Disguised Field Upgrade allows you to appear as a member of a DMZ Combatant (AI) Faction. Equip the Disguise and DMZ Combatants of the same faction will not attack unless you blow your cover and act aggressively towards them.

Battle Revive

  • An experimental stimulant offering an adrenaline rush as you complete a self-revive: A Self-Revive mixed with pure Battle Rage! After using it to get up from Last Stand, it immediately activates Battle Rage’s effects, allowing you to heal more quickly. The Tactical Sprint is also constantly refreshed for a short period of time.

Self-Revive Box

  • Much like an Armor Box, this Field Upgrade holds multiple Self-Revive Kits. Perfect for squad-based infiltrations.

New Equipment

Scuba Gas Mask

  • This is a Gas Mask that also acts as a Rebreather, providing protection from radioactive winds, gas, and allows for underwater breathing for an extended period of time.

Updates

Friendly Fire

  • Due to recent developments in Al Mazrah, Shadow Company is now allied with Operators across the Exclusion Zones. However, friendly fire will not be tolerated and this group WILL become hostile if provoked.

Adjustments

  • Improved clarity on some Mission descriptions 
  • Adjusted infil locations across some Exclusion Zones

BUG FIXES

  • Fixed an issue causing an incorrect Assimilation icon 
  • Fixed an issue where Blueprints didn’t count for certain ‘acquire weapon’ Missions
  • Fixed an issue where certain items would be revoked from DMZ inventory 
  • Fixed an issue causing enemy weapon Blueprints to sometimes appear incorrectly after stowing into a Backpack slot
  • Fixed an issue causing some Players to encounter Dev Errors in Building 21

GENERAL

MOVEMENT

Adjustments

  • Slide
    • Decreased slide time and increased slide velocity, so the Player covers the same distance in a shorter amount of time
    • Allowed the Player to fire slightly sooner after initiating a slide
  • Jump
    • Small increase to the lateral velocity boost while jumping
    • Small reduction to the landing slowdown penalty while landing

PERKS

Adjustments

  • Bomb Squad
    • Bomb Squad will protect against death from explosive Equipment stuck directly to the Player when fully armored | Warzone only
  • Quick Fix
    • Added visual cues for attacking someone with active Quick Fix
    • Entering an objective with Quick Fix equipped will now visually show when the health regeneration effect is active.

AUDIO

Adjustments

  • Further improved audio balance to favor some sounds over others (i.e. Airplane audio will be mixed down when using voice chat)
  • Added alert sound from pets when being spotted

Introducing “Eco Mode”

Found in the Graphics Settings menu, with three options:

  • Off: Same behavior as all previous updates with no power savings.
  • Minimal (Default): Frame rate capped at 60hz and slight drop in 3D scene resolution for the Multiplayer and Warzone lobbies only. Yields an average power savings of 20%.
  • Full: Frame rate capped at 30hz and larger drop in 3D scene resolution for the Multiplayer and Warzone lobbies only. Yields an average power savings of 50%.

UI/UX OVERHAUL

Adjustments

Updated CODHQ Landing Page 

  • Adds Game Mode tiles to the Games section of CODHQ, allowing Players to jump to a specific row from the CODHQ menu

Skin Carousel in the Lobby

  • Added a carousel that allows Players to change the skin of their selected Operator while searching for a Match.

Combat Detail Widget

  • Added a new widget that provides info upon Player death:
    • Who killed you, what weapon, how many shots, etc
  • Widget will list multiple Players and environmental damage when applicable

BUG FIXES

  • Fixed an issue where some Players were not getting awarded BlackCell items correctly (Season 04)
  • Fixed an issue where the Player was unable to obtain Battle Pass rewards when on the BlackCell exclusive version of the reward (Season 04)
  • Fixed an issue that would occasionally prevent the ‘Reap This’ Kastov-74u Blueprint from equipping in-game
  • Fixed an issue where objects could float in the air if dropped on glass that was then broken by disabling ability to drop objects on glass surfaces
  • Fixed an exploit where Players were able to transfer Completionist camos to weapons without unlocking them
  • Fixed an issue that could cause the game to display incorrectly while using snap layouts on PC

THE END

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