SEASON 4 RELOADED PATCH NOTES ARE HERE

The patch notes for Season 4 Reloaded of Modern Warfare 2, Warzone, and DMZ are here! Here’s what you need to know:

CREDIT: ACTIVISION

NEW BATTLE PASS SECTOR

The [CLASSIFIED] Sector is now available! It brings the new MX GUARDIAN shotgun!

CREDIT: ACTIVISION

THE BOYS COLLAB & IZZY

The Boys collab has been added, starting with the Starlight Bundle & the Temp-V Field Upgrade in Warzone and DMZ! NOTE: Homelander & Black Noir to come shortly!

Izzy will be coming this update! No official release date yet, but we will keep you updated.

DIABOLICAL CAMO EVENT

New Diabolical Camo Event as part of The Boys collab!

Here’s the challenges:

  • Assault Rifles: Get 50 Operator headshots
  • Battle Rifles: Get 25 Operator kills from behind
  • SMGs: Get 250 Operator kills
  • Shotguns: Get 30 Operator kills while prone
  • LMGs: Get 30 Operator kills while using a suppressor
  • Marksman Rifles: Get 30 Operator kills while mounted
  • Sniper Rifles: Get 3 kills without dying 10 times
  • Sidearms: Get 50 enemy longshot kills
  • Launcher: Get 40 Operator kills
  • Melee: Get 30 enemy kills

NOTE: You can also kill AI for progress in these challenges!

NEW MX GUARDIAN & IMPORTANT WEAPON CHANGES

As part of the new [CLASSIFIED] Sector in the Battle Pass comes the new MX GUARDIAN Shotgun!

CREDIT: ACTIVISION

Alongside that, here’s the important weapon changes that came:

  • Semi-auto and burst weapon shot queuing improvements:
    • We have improved shot queuing to better detect intended weapon fire events and prevent the occasional “jamming” effect. This results in a smoother firing experience for most pistols and semi auto Battle Rifles. 
  • Base weapon stat bars have been updated to more accurately reflect their functionality 
  • Attachment stat values have been updated to more accurately reflect their functionality 

There’s also a new attachment:

  • Corvus Torch
    • Dragon’s Breath packed underbarrel shotgun
      • Available to all Weapons that are compatible with underbarrel shotguns upon completion of Challenge

SOCIAL UPDATE

New “LFP” system added:

  • In-Game Looking for Party (LFP) – Party Browser
    • Overhauled LFP system to help players find parties with similar communication and playstyle preferences. The following changes were made to improve player experience based on community feedback:
      • Dynamic Preferences – In addition to communication types, expanded preference list to include primary and secondary playstyle options (E.g., focus on faction missions, or competitive vs casual playstyles)
      • Advertise Your Party – Party leaders can broadcast your existing party and attract individuals who share similar preferences. Fill up your squad with compatible teammates before diving into the action for more collaborative & team-based play.
      • Browse Parties and Join – No more waiting around! Players can now explore a list of available parties with matching preferences to join them immediately. Note: Exact matches only
      • Quality of Life Improvements – Fixed bugs and improved overall user interface to ensure a smoother experience.

UI/UX

  • An in-game notification now displays when the Player acquires a Battle Pass Token
  • Streamlined the Weapon progression menu
  • Armor Plate Count Quality of Life
    • Players will now be able to view the total number of unequipped Armor Plates that they are carrying on the Squad widget.
  • Backpack Quality of Life
    • Players will now see a “Backpack [Full]” notification on the bottom center of their UI for ease at a glance of Backpack state
  • Buyback Value Quality of Life
    • The amount of Cash that an eliminated Player will respawn with upon redeployment will be now indicated to the right side of the Squad widget.
  • Champion’s Quest Quality of Life
    • Rewards now show in the After Action Report upon successful detonation of the nuke.
  • Killcam Recap Quality of Life
    • Eliminated Players will now see a summary of the enemy Players that contributed to their death. 
    • This will include the number of shots that made contact per Player.
  • Resurgence Improvements Quality of Life
    • General improvements to the Resurgence Mode interface, especially while Spectating.
    • The Squad widget has also been improved to better indicate that a Squad member redeployment is imminent.
    • New “Ask to be Cautious” Ping
      • Players can now ping their living Squad members when the majority of the team has been eliminated to suggest cautious play to avoid a wipe.

GLOBAL BUG FIXES

Here’s some Global Bug Fixes for all modes:

  • Fixed an issue where the Survivor Perk was not sending players into last stand in team revive modes
  • Fixed a crash that would occur when equipping the Liquid Hot Blueprint and changing the receiver
  • Fixed an exploit where Players could equip unobtained Camos on PS5 
  • Fixed an issue where Private Matches were not supporting 32 Players
  • Fixed an issue where Players would show as being kicked and left the match as separate notifications in the killfeed
  • Fixed an issue where equipping a fastdraw rear grip to a handgun Blueprint with Akimbo grip will cause the Player to clip through the floor
  • Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War
  • Fixed an issue where the gas mask overlay would stay on screen after dying
  • Fixed an issue where the Royal Combat Knife would display a placeholder image in the Killcam
  • Fixed an issue where stowing an item while reloading would cause Players to lose control of their camera
  • Fixed an issue where Players would be unable to swap Loadouts on the first attempt in the Firing Range
  • Fixed an issue where some vehicles would prevent cleanly exiting if parked at very specific angles

While on the topic, here’s some PC related fixes:

  • KBM/gamepad players now have the ability to easily swap items within their backpack to their preferred location.
  • The loadout system now enables players to effortlessly switch their primary and secondary weapons.

SPECIAL OPS

Here’s the small changes coming to Special Ops:

CREDIT: ACTIVISION
  • Atomgrad Episode 4 Raid added. Is the Finale of the Raids!
  • Fixed an issue where Players could duplicate Armor Plates by dropping them
  • Fixed an issue where Players would receive a full Armor Bundle when picking up a single Armor Plate

MULTIPLAYER

Here’s the Multiplayer changes:

  • New Map “Vondel Waterfront”
CREDIT: ACTIVISION

PLAYLIST UPDATE:

  • Vondel Waterfront 24/7
  • Killstreak Confirmed
  • Deathmatch Domination
  • Shipment 24/7
  • Shoot House 24/7

FIXES & ADJUSTMENTS:

  • The vehicles in Santa Seña Border Crossing will no longer explode. They can still be damaged, but cannot kill Players
  • Fixed an issue where the Survivor Perk was not sending Players into Last Stand in team revive modes
  • Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War
  • Fixed an issue where Private Matches were not supporting 32 Players

EVENTS

New The Boys Crossover event adds Temp-V item to Warzone and DMZ! Here’s the superpowers:

  • Charge Jump – This ability propels the Player across the map without suffering any fall damage and dealing splash damage in a radius when they land.
  • Electric Shockwave – This shockwave sends a powerful electrical explosion that injures Operators and AI Combatants, as well as destroys Vehicles and Equipment.
  • Laser Vision – This ability levitates the Player and fires an aimed laser beam that sears through enemy targets.
  • Teleport – This ability warps the Player straight up into the air.

Temp V is accessible in all Warzone Playlists, including DMZ, except Ranked Play. Temp V is limited in DMZ by effect (such as no Charge Jump) and scarcity.

WARZONE

Here’s the new Warzone Updates:

CREDIT: ACTIVISION

PLAYLIST UPDATE:

CREDIT: ACTIVISION
  • Vondel Battle Royale support
  • Ashika Island will be rotating every 15 Minutes with Vondel for Resurgence
  • Vondel gets it’s own Gulag for Battle Royale
CREDIT: ACTIVISION

NEW FEATURES:

  • Plate Carriers
    • Armor Plate Carriers will now drop when an enemy player is eliminated.
    • Added 3 new types of Armor Plate Carriers:
      • Medic
        • A common Armor Plate Carrier that increases the speed at which Players are able to revive downed Squad members.
        • Increases the speed at which health begins to regenerate.
      • Comms
        • An uncommon Armor Plate Carrier that increases the effectiveness of UAVs by showing the enemy Player’s bearing on the minimap.
      • Stealth
        • A rare Armor Plate Carrier that protects the Player from UAVs and other targeting devices.
  • Al Mazrah Battle Royale | Cash Drop Public Event
    • This new event will spawn 3 planes that will drop a combined total of 12 crates across the map.
    • Each crate will spawn ~$10,000 in Cash and between 2-4 randomized Armor Plate Carriers.
    • This event has a chance to occur during the 3rd and 5th Circles.
  • Vondel All Modes | Personal Redeploy Drone (P.R.D.) Field Upgrade
    • The Personal Redeploy Drone is an instant-use piece of equipment that, when used, will propel and carry the player into the air before releasing them.
  • Vondel Battle Royale, Resurgence | Signals Intelligence Contract
    • Players will be required to track down and hack three different phones to earn rewards over a short duration of time.
    • Each living Squad member will receive a total of 10 payments of $500 for a potential total of $5,000 over 3 minutes and 20 seconds.
  • Occupation Scan Public Event
    • Occupation Scan is back! Make sure to go prone or dive underwater when the scan is about to begin otherwise your position will be revealed.
  • All Maps with Resurgence | Communal Stations Public Event
    • Once Resurgence is disabled, a series of Deployable Buy Stations will drop onto the field at random for any Player to use.

ADJUSTMENTS:

  • All Maps All Modes | Armor/Ammunition Boxes Quality of Life
    • Lethal and Tactical Equipment refill behavior will now match Ammunition.
    • Armor and Ammunition Boxes will now drop additional items that do not fit into the active Loadout slots to the ground – leaving Players to choose whether or not to stow them in the Backpack.
  • Redeployment Elevation
    • The elevation at which Players redeploy to the field will now reduce by 9% of the initial elevation each circle.
    • This reduction stops at Circle 8 and remains constant for the remainder of the match.
    • The total difference in height from the start of the match until the last adjustment is approximately 60%.
  • Gas Mask Quality of Life
    • The Gas Mask animation that automatically starts while Players are airborne will be interrupted if a Player decides to pull their parachute.
  • Birdseye Perk
    • When using a UAV in combination with Birdseye, Players under the effect of Ghost are now revealed to that Player.
  • Vondel All Modes | Cash Increase
    • The minimum amount of Cash that Players will find has been increased to $500, up from $100. 
    • This applies to all sources of loot including Cash Registers and Supply Boxes.

BUG FIXES:

  • Fixed an issue that was causing Players to spawn outside of the playable area.
  • Fixed an issue that allowed Players in an active Gulag match to eliminate spectators using the Semtex Grenade.
  • Fixed an issue that allowed Squads to earn experience by shooting down their own Deployable Buy Stations.
  • Fixed an issue that caused Players to redeploy with items in their Backpack, subsequently causing the Backpack to stop working.
  • Fixed an issue where sometimes Players would get a Bounty Contract for another Player that is in the Gulag.
  • Fixed an issue where Players might lose their ammo counter after using the Redeploy Drone.
  • Fixed an issue where backing out of Warzone Battle Royale Ranked private match would leave weapon restrictions on when returning to standard Battle Royale.
  • Fixed an issue where the Gas Mask overlay could stay on screen after death.

DMZ

Here’s the patch notes for DMZ:

CREDIT: ACTIVISION
  • There are reports of a new enemy force attempting to infiltrate Building 21. Proceed with caution, Operators…
  • Temp V has arrived! Read more about this in the Warzone section above. Effects are limited in DMZ (such as no Charge Jump) and increased scarcity on the map versus Battle Royale.
  • Players can now see the progress they’ve made on their Upgrade Missions in the After Action Report
  • Increased the time to Plea for Help to 20 seconds from 15 after your squad has been eliminated
  • The Plea for Help timer that triggers after you are the last Player on a squad eliminated will now pause while holding down the plea button

PLEA FOR HELP & ADJUSTMENTS:

  • When reviving someone who is pleading, the Player who was pleading will no longer auto-join the reviver’s team
  • There will be a 30 second grace period after a Player is revived, where the reviver’s team will not be able to damage the Player who was pleading
  • After reviving, the reviver will be given a prompt to invite the revived Player to their team
  • The ‘Plea for Help’ and ‘Loot’ prompts are now separate:
  • The ‘Plea for Help’ revive prompt is on the Player’s body, and the ‘Loot’ prompt is on the Backpack like normal
  • Looting the Player first will not disable the Plea option
  • Created a direct assimilation function to only send a request to one person.
  • The team who killed the Player that is pleading will no longer be able to accept their plea request and then revive. This prevents killing to force assimilation.
  • If a Player and their Squad kill too many Players in DMZ, that high-kill individual Player will be issued a warning. If they kill another Player, they can expect a Bounty on their head. Enemy Operators in the Exclusion Zone will then recieve intel on your position to secure a reward upon completion.
  • Killing a Player with a Bounty will award everyone in the squad $10,000
  • This Bounty is not active in Building 21 or the Koschei Complex

BUG FIXES:

  • Fixed doors on Hostage Rescue Contract buildings being locked if the Contract ends
  • Fixed an issue where the hostage in Hostage Rescue Contract was not dropping to the ground properly when the Player carrying the hostage was struck or killed with Equipment
  • Fixing incorrect items being listed in the Upgrades Menu
  • Fixed the train safe not tracking for the purposes of the Demolitions Mission
  • Fixed the Icebreaker Mission tracking for the items being placed in any Dead Drop instead of the specified one
  • Fixed the False Alarm Mission being able to be completed in maps besides Al Mazrah
  • Fixed the Strike Team Mission not counting the kill if the Player was standing on top of a vehicle
  • Fixed a number of issues affecting Mission descriptions
  • Fixed an issue where Barter items weren’t unlocked correctly
  • Fixed an issue where the container for the Secure Nuclear Material would not be usable after one Player empties it
  • Fixed an issue where the Phalanx Tier 4 Fearless Mission was not checking if other teammates were carrying the Weapon Case
  • Fixed an issue where some Blueprints were showing as placeholder images in the After Action Report when extracting from DMZ
  • Fixed an issue where “The Fear in Your Eyes” challenge was not tracking Throwing Star kills

THE END

Below is a video with a few more changes and addition not listed in this article:

YouTube player

Stay connected with any new updates as they release on our Twitter, and our YouTube Channel!