MW3 Season 5 Update Patch Notes | NEW Warzone Nerfs, Weapons, & MORE (July 22nd)

he MW3 and Warzone Season 5 update patch notes have officially released as of Wednesday, July 24th. A ton of new content, gameplay changes, weapon balancing and overhauls were previewed in the MW3 Warzone Season 5 patch notes. Here’s everything that was updated with the fifth season of Modern Warfare III and Warzone:

WELCOME TO SEASON 5

Welcome to Season 5 of Call of Duty: Modern Warfare III!

Pre-download the Season 5 update now on all platforms and get started at 9 AM PT.

MAP UPDATES

» URZIKSTAN «

  • SUPERSTORE (POI)
    • If you’re looking for a place to shop, loot, and shoot look no further than the new Superstore point of interest in Urzikstan! This retail complex has everything you need from guns and ammo to killstreaks. Just watch out for enemy squads, they might have a different idea of customer service.

NEW MODES

» URZIKSTAN «

Match duration: 10 minutes 

Superstore Resurgence Limited-Time Mode

Impatient to drop straight into the iconic returning Superstore? This intense and compact Resurgence experience is the perfect place to relive old memories and have a blast! Pro tip: watch out for great deals at Buy Stations.

Player count: 28 

Squad Size: Quads

PLAYLIST

NEW – GENERAL

Earn the “Sports Icon” weapon blueprint by completing all challenges.

Warzone Rewards

Season 5 introduces new Weapon Camos, Blueprints and other cosmetic rewards through the already available Warzone Rewards system

We’ve added 16 new challenges divided in 4 categories

Combat Expertise: Focused on getting weapons and eliminations

Cooperation: Communicate and help your squad

Mobility: Get into the heat

Redacted: Intentionally mysterious challenges

NEW – GAMEPLAY

» ALL MAPS | ALL MODES «

  • Redeploy Drone Beacon (R.D.B.) Field Upgrade
    • Veterans may remember what we used to call the “Portable Redeploy Balloon”. It has returned with a fresh coat of paint and added functionalities.
    • Use the R.D.B. to call a Redeploy Drone whenever or wherever you want to relocate your team quickly.
    • The R.D.B. is a light object that can be thrown quite far.
    • Beware, enemies can destroy the beacon or the drone at all times.

» ALL MAPS | RESURGENCE «

  • Bounty Contest Public Event
    • The Bounty Contest public event assigns a Bounty contract to each team, meaning players should always expect to be on the hunt or hunted.
    • Completing the Bounty immediately triggers another one, allowing for a chain of eliminations and serious cash earnings.
    • This event can occur during circles 2 and 5.

Now unlocks new rewards including an animated camouflage called “Super Slick”.

Champion’s Quest Reward Refresh

Now unlocks new rewards including an animated camouflage called “Super Slick”.

ADJUSTED

» ALL MAPS | ALL MODES «

  • Buy Station Inventory
    • The new R.D.B. now replaces the P.R.D.
      • Inventory: Limited stock of 2 
      • Cost: $4,000
      • Excludes Vondel
    • In Resurgence, Specialist has been added to Buy Stations
      • Inventory: Limited stock of 1
      • Cost: $30,000
      • Excludes Ranked

» ALL MAPS | RESURGENCE «

Solos: Reduced to 4m20s, down from 4m30s

Champion’s Quest Timers

The timers for each element have been reduced per squad size:

  • Quads: Reduced to 10m05s, down from 10m45s
  • Trios: Reduced to 8m05s, down from 8m35s
  • Duos: Reduced to 6m30s, down from 6m40s
  • Redeploy Weapons 
    • Handgun attachments have been refreshed.
    • Updated a few primary weapons supplied later into matches.
  • Public Events
    • The introduction of Bounty Contest reduces the chances of the following:
      • Occupation Scan on Rebirth Island and Vondel
      • Rogue Signal on Fortune’s Keep
  • Solo Contract BehaviorQuality of Life
    • Contracts will no longer be canceled if you are eliminated in Resurgence Solos.

NEW WEAPONS

  • Static-HV Submachine Gun
    • Bring compact lethality to the battlefield with this small SMG chambered in 5.7x28mm. The weapon boasts a high fire rate and significant ammo capacity with a base of 50 rounds in its factory magazine.
    • Available via Battle Pass Sector 6

Available via Battle Pass Sector 7

STG44 Assault Rifle

The rifle that heralded the age of the assault rifle as a global standard. Fully automatic and chambered in 7.92x33mm, this is a hard-hitting primary weapon.

NEW AFTERMARKET PARTS

  • JAK Widemouth Barrel (Week 1 Challenges)
    • Compatibility: MORS Sniper Rifle [MWIII]
    • A widemouth barrel crafted to accommodate magnetic ball bearings that shatter upon firing, creating a barrage of small and lethal projectiles.
  • JAK Cataclysm (Week 2 Challenges)
    • Compatibility: RPK LMG
    • Command the battlefield with this .50 Cal conversion kit for the RPK. Slow yet powerful with a high-capacity drum mag, this kit is your enemy’s nightmare.
  • JAK Slash (Week 3 Challenges)
    • Compatibility: Many Weapons with underbarrel capabilities
    • This underbarrel vertical grip doubles as a combat knife, replacing your melee attack with a lethal slash.
  • JAK Protean (Week 4 Challenges)
    • Compatibility: RAAL LMG
    • This conversion kit turns the RAAL into a highly adaptable prototype weapon with a telescoping barrel that can be toggled between full-auto and semi-auto fire, offering suppressive fire and precision in the same weapon.

UI/UX

  • Dynamic Gas Mask Overlay Quality of Life
    • The gas mask overlay will now fade in and out depending if you’re in gas or not
    • This way, players can equip the gas mask at any time without having their vision impacted. 
  • Reinforcement FlareQuality of Life
    • We added a reminder in the HUD whenever your squad mate is eliminated and you have a reinforcement flare available.
  • Infil Parachute
    • Added the “Parachute Camera Perspective” setting to the Console graphics menu.
    • The setting allows players to change between first and third person view while parachuting during the initial infil. 
  • Plate Carriers
    • The “Stow” prompet now appears properly when looking at a Plate Carrier loot card.

WEAPON CHANGES

» ASSAULT RIFLES «

  • MCW
    • Lower Torso Modifier increased to 1.1x, up from 1x
  • SVA 545
    • Max Damage Range increased to 36.83 meters, up from 31.75.
  • BAL-27
    • Max Damage Range increased to 26.67 meters, up from 21.59.
    • Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
    • Decreased overall recoil magnitude to aid in long-range effectiveness.
    • Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.
  • MTZ-556
    • Near-Mid Damage Range increased to 60.96 meters, up from 50.8.
  • M4 (MWII)
    • Min Damage increased to 21, up from 17.
    • Near-Mid Damage increased to 24, up from 21.
    • Max Damage Range increased to 30.48 meters, up from 25.4.

» BATTLE RIFLES «

  • BAS-B
    • Max Damage Range increased to 40.64 meters, up from 35.56.
  • TAQ-V (MWII)
    • Leg Modifier increased to 0.9x, up from 0.85x.

» SMGs «

  • AMR9
    • Max Damage Range increased to 12.7 meters, up from 10.67.
    • Near-Mid Damage Range increased to 21.59 meters, up from 17.78.
  • FJX HORUS
    • Max Damage Range decreased to 8.63 meters, down from 10.16.
    • Near-Mid Damage Range decreased to 17.27 meters, down from 20.32.
    • Mid Damage Range decreased to 25.91 meters, down from 30.48.
    • Increased sprint to fire time to 110ms, up from 93ms.
  • SUPERI 46
    • Decreased movement speed to 4.9m/s, down from 5m/s.
    • Decreased crouched movement speed to 1.9m/s, down from 2m/s.
    • Decreased sprint speed to 5.8m/s, down from 5.9m/s.
    • Decreased ADS movement speed to 3.4m/s, down from 3.6m/s.
  • WSP-9
    • Legs Modifiers decreased to .9x, down from 1x.
  • MINIBAK (MWII)
    • Min Damage increased to 26, up from 21.
    • Max Damage Range increased to 11.43 meters, up from 8.38.
    • Near-Mid Damage Range increased to 21.59 meters, up from 19.05.
    • Lower Torso Modifiers increased to 1.1x, up from 1x.
    • Arm and Hand Modifiers increased to 1.1x, up from .95x.
  • PDSW 528 (MWII)
    • Min Damage increased to 19, up from 16.
    • Near-Mid Damage increased to 24, up from 22.
  • VEL-46 (MWII)
    • Near-Mid Damage increased to 22, up from 20.
    • Min damage increased to 16, up from 15.
    • Arm and Hand Modifiers increased to 1.1x, up from 1x.
  • VAZNEV-9K (MWII)
    • Mid Damage increased to 27, up from 25.
    • Min Damage increased to 23, up from 20.
    • Max Damage Range increased to 11.43 meters, up from 8.89.

» LMGs «

  • BRUEN MK9
    • Max Damage Range increased to 36.83 meters, up from 31.75.
  • HOLGER 26
    • Lower Torso Modifier decreased to 1x, down from 1.1x.
  • PULEMYOT 762
    • Max Damage Range increased to 34.29 meters, up from 27.94.
    • Upper and Lower Arm Modifiers increased to 1.1x, up from 1x.
  • TAQ ERADICATOR
    • Min Damage increased to 28, up from 24.
    • Max Damage Range increased to 39.37 meters, up from 33.02.
  • TAQ EVOLVERE
    • Leg Modifier increased to 1.07x, up from 1x.

» SHOTGUNS «

  • RECLAIMER 18
    • Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
    • Semi-auto:
      • Increased rate of fire to 200rpm, up from 182rpm.
  • KV BROADSIDE (MWII)
    • JAK Jawbreaker Conversion Kit:
      • Decreased vertical recoil by 20%.

» PISTOLS «

  • COR-45
    • Decreased rate of fire to 240rpm, down from 375rpm.
      • XRK v6 Match Trigger Action:
        • Decreased rate of fire to 264rpm, down from 438rpm.
      • XRK v21 Heavy Match Trigger Action:
        • Decreased rate of fire to 272rpm, down from 545rpm.

» MELEE «

  • SLEDGEHAMMER
    • Decreased movement speed by 22%.
    • Decreased heavy swing melee range to 3.2 meters, down from 5.3.

BUG FIXES

 » CUSTOMIZATION «

  • Removed incompatible Underbarrel from the Matambre Blueprint for the FJX Horus.
  • Improved quality of first-person arm textures on the Jeans Ghost Operator Skin.

 » GENERAL «

  • Fixed an issue preventing the “Find a Party” feature from functioning properly. 
  • Fixed several issues causing crashes and errors.
  • Fixed an issue causing vehicle icons to be larger than intended on the minimap and tac-map. 
  • Fixed an issue in Plunder preventing the downed icon from appearing in the killfeed.
  • Fixed an issue causing the backup pistol to remain in the players hands while entering a boat.
  • Fixed an issue preventing the Specialist Perk pack from updating the “Currently Holding” section in the Buy Station. 
  • Fixed an issue causing the player to get booted to the main menu while in the Gunsmith.
  • Fixed an issue causing a player to be kicked out of a Private Match lobby when looking at a player profile.
  • Fixed an issue causing text to overlap on a Redacted weapon’s loot card.

THE END

That’s all we’ve got on the patch notes for Season 5! There could be some new additions or changes that we don’t know about, so make sure to check back! Below is a video that goes in-depth on the featured topic!

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