MW3 SEASON 3 UPDATE PATCH NOTES | NEW MAPS, WEAPONS, REBIRTH ISLAND AND ZOMBIES

The MW3 and Warzone Season 3 update patch notes have officially released as of Wednesday, April 3rd. A ton of new content, gameplay changes, weapon balancing and overhauls were previewed in the MW3 Warzone Season 3 patch notes. Here’s everything that was updated with the third season of Modern Warfare III and Warzone:

NEW MODES

Kick it back in Season 3 with some all-time classics, then prepare for all-new Modes arriving later in the Season.

  • Capture the Flag
  • One in the Chamber
  • Minefield (In-Season)
  • Escort (In-Season)

…and more 🙂

NEW WEAPONS

FJX HORUS SMG (LAUNCH – BATTLE PASS SECTOR 8)

FJX HORUS SMG

“An ultra-compact SMG with best-in-class CQC damage and mobility.”Call of Duty Blog

MORS SNIPER RIFLE (LAUNCH – BATTLE PASS SECTOR 4)

MORS SNIPER RIFLE

“This single-load railgun delivers a high-damage payload with excellent velocity and penetration.”Call of Duty Blog

The MORS will NOT be available in Warzone Mobile at the launch of Season 3, but will come at a later date.

GLADIATOR MELEE (LAUNCH – BATTLE PASS SECTOR 15)

GLADIATOR MELEE

“A compact, concealable punch knife that was initially used by gamblers and politicians.”Call of Duty Blog

BAL-27 ASSAULT RIFLE (MID-SEASON)

BAL-27 ASSAULT RIFLE

“A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate.”Call of Duty Blog

If you look at the Bal-27 closely, you can see the ATLAS Corporation logo, meaning the ATLAS Corporation is officially in the current canon!

NEW AFTERMARKET PARTS

In tandem with new weaponry is an arsenal of new Aftermarket Parts to transform your favorite Weapons.

  • JAK Cutthroat (Weekly Challenge Unlock)
    • Compatibility: MCW (MWIII), MTZ (MWIII), M4 (MWII) (Assault Rifle), and AMR9 (MWIII) (Submachine Gun) Platforms
      • This 3D-printed stock provides an unrivaled combination of speed and stability while aiming down sights.
  • JAK Revenger Kit (Weekly Challenge Unlock)
    • Compatibility: BP50 (MWIII) (Assault Rifle)
      • This conversion kit turns the BP50 into a CQC legend. A 9mm caliber conversion with shortened receiver and high-capacity magazine.
  • JAK Jawbreaker(Weekly Challenge Unlock)
    • Compatibility: KV Broadside (MWII) (Shotgun)
      • Converts this Shotgun into a hard-hitting, automatic Battle Rifle.
  • JAK Shadow Titan Kit (Weekly Challenge Unlock)
    • Compatibility: Bruen Mk9 (MWIII) (Light Machine Gun)
      • Converts the Bruen Mk9 into a compact and integrally suppressed light support weapon chambered in 300 blackout.
  • JAK Patriot (Weekly Challenge Unlock)
    • Compatibility: M16 (MWII) (Assault Rifle)
      • Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.
  • Wardens (Weekly Challenge Unlock)
    • Compatibility: Lockwood Mk2 (MWII) (Marksman Rifle)
      • Relive the glory days, stir up the hornet’s nest, and take down your enemies, leaving no loose ends with these museum-worthy akimbo lever-action Shotguns.
  • JAK Atlas Kit (Weekly Challenge Unlock)
    • Compatibility: AMR9 (MWIII) (Submachine Gun)
      • Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.
  • Photonic Charge Barrel ([[REDACTED]] Unlock)
    • Compatibility: MORS (MWIII) (Sniper Rifle)
      • This hyper-advanced barrel is more than simply a barrel. Holding the trigger charges the rifle and releasing fires a single, high-power energy projectile.

NEW PERKS & EQUIPMENT

GUNSLINGER VEST (LAUNCH)

  • Secondary Weapon specialist.
    • Weapon Slots: No Primary Slot, Secondary Weapon Slot (2)
    • Equipment Slots (4): Tactical (2), Lethal, Field Upgrade
    • Gear Slots (4): Gloves, Boots, Gear (2)
  • The following benefits apply to Secondary Weapons only:
    • Refreshes stamina on kill.
    • Improved reload speed.
    • Reload while sprinting.
    • Increases weapon swap speed by a minimum of 40% (swap speed bonus differs between weapons).
    • Spawn with maximum Reserve Ammo.

MODULAR ASSAULT RIG (LAUNCH)

  • Lethal and Tactical scavenger.
    • Equipment Slots (5): Tactical (2), Lethal (2), Field Upgrade
    • Gear Slots (3): Gloves, Boots, Gear
    • Start with maximum Reserve Ammo. Resupply Lethals and Tacticals from dead players.

COMPRESSION CARRIER (LAUNCH)

  • Assisted healing and gas protection.
    • Equipment Slots (1): Lethal
    • Gear Slots (3): Gloves, Boots, Gear
    • Immediately regenerate health after a kill or objective capture. Reduced effects from gas grenades.

REINFORCED BOOTS (LAUNCH)

  • Immune to movement reduction effects.

HIGH-GAIN ANTENNA (LAUNCH)

  • The minimap is zoomed out for you and nearby allies.
  • Enemies remain on radar longer for you and nearby allies if a nearby ally has the CCT Comms Vest Perk.
  • See nearby ally radar pings from Intel Jacker and compass indicators from nearby ally Signal Jammers.

EMD MINE (MID-SEASON)

  • Proximity-triggered mine that sticks to surfaces. Once triggered, the mine shoots out tracker devices that reveal the enemy location and direction until removed.

ENHANCED VISION GOGGLES [EVG] (MID-SEASON)

  • Toggle between normal vision and enhanced vision with integrated target highlighting. Has limited battery.

NEW OPERATORS

Legendary characters from AMC’s The Walking Dead fight alongside an old friend and not-so-familiar face.

  • Rick Grimes (Battle Pass)
    • A former Sheriff’s Deputy with a strong moral code, Rick is a battle – hardened survivor who will stop at nothing to protect his people.
  • Laswell (Battle Pass)
    • [Redacted]
  • John Doe (BlackCell)
    • Bound to an eternal cycle of war, some souls can never find peace.
  • Michonne (In-Season)
    • Michonne has endured much since the world changed, but those experiences have helped shape her into an apocalyptic warrior.

NEW EVENTS

There will be new events in Season 3 that will run from the launch on April 3rd until Season 3 Reloaded:

  • EVENT: Godzilla x Kong: Battle for Hollow Earth – Launch: April 3 to 10
    • Discover the mysterious power of the Monsterverse’s mightiest Titans. Earn XP to unlock exceptional rewards. Equip the Godzilla, Kong, Shimo, or Skar King Operator Skins for a boost.
  • EVENT: Blaze Up (MWIII) – Launch Window
    • How high are you? Er, I mean, Hi! How are you? Complete event challenges for exclusively dank rewards. Warning: Event may cause the munchies.
  • EVENT: High Trip (WZ) – Launch Window
    • Jump into this limited-time event and get ready for some heightened fights. Collect gummies to sharpen your senses and smoke out the competition.
  • EVENT: Vortex: Vi.Rus Mainframe (MWIII, WZ) – In-Season:
    • It’s not a system error: Vi.Rus has made his way into the Vortex. Earn XP to unlock rewards. Equip the Bacillus Skin from the Tracer Pack: Horsemen: Vi.Rus Ultra Skin for a boost.

UIX

  • Added an unlock status and game origin filter for Operators and the ability to sort by latest additions and name.
  • Added a new option to the Settings menu to test all speakers in the current audio setup.
  • Seasonal cinematic cutscenes can now be skipped.
  • Tac-Stance status is now indicated on the HUD in the Firing Range.
  • Weapon Mastery Emblem unlock requirements are now displayed in the Customization menu.
  • Adjusted various Attachment descriptions and Pros/Cons listed in the Gunsmith to better reflect their true attributes.
  • Gunsmith Attachment Filters
    • Changed filter combination logic from AND to OR.
    • Selected filters are now reset after each game session.
    • Removed redundant Locked and Unlocked filters.
    • Filters button now displays actively engaged filters.
  • Bug Fixes
    • Killstreak HUD overlays will no longer persist after destruction by the Stormender.
    • Additional Perk slots are now displayed correctly in the Killcam.
    • Applying certain Weapon filters will no longer unexpectedly kick the player back to the menu.
    • Improved alignment of values in columns on the Scoreboard.
    • Addressed an issue causing Weapon Mastery Challenges to not accurately display the progress of previous completions.
    • Calling Card unlock criteria will now consistently appear upon hover.
    • Resolved an issue preventing certain Emblems from being added to Favorites.

GAMEPLAY

  • Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards.
  • Removed variance from ADS Idle Sway, allowing a predictable sway pattern.

Our next step toward improving the feeling of aiming across all input devices in Modern Warfare III arrives in Season 3. As previously detailed, aimed down sight idle sway discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.

In today’s update, we’ve removed variance from aimed down sight idle sway, resulting in a predictable and consistent motion curve. This change raises the skill ceiling and rewards players who take the time to master their favorite Weapons.

PROGRESSION

  • Added Party Bonus XP, allowing players to earn more XP dependent upon the party size.
    • 2 Players: +25% Rank and Weapon XP
    • 3 Players: +25% Rank, Weapon, and Battle Pass XP
    • 4+ Players: +30% Rank, Weapon, and Battle Pass XP
  • Added an Armory Unlock Challenge for the Trebuchet Brake Muzzle Attachment.

MAPS

  • Afghan
    • Addressed an exploit that allowed players to hide within geo near the Plane.
  • Das Haus
    • Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines.
    • Added spawn points in the Storeroom in Team Deathmatch, Domination, and Free for All Modes.
  • Meat
    • Added spawn points throughout the map in Team Deathmatch, Domination, and Hardpoint Modes.
    • Removed specific spawn points near the Loading Dock to prevent spawning in the line of sight of an enemy.
  • Quarry
    • Addressed an exploit near the Industrial Road that allowed players to exit the playable area.
  • Shipment
    • Renamed Shipmas to Shipment as it is now the permanent experience.
    • Added collision to prevent players from accessing an unintended ledge near the Drug Stash.
  • Skidrow
    • In Hardpoint, players can no longer contest the Destroyed Apartment hill from an unintended location near the window.
  • Sporeyard
    • Players can no longer exit the playable area through the roof of the Red Warehouse.
  • Tetanus
    • Set factions to OpFor and Task Force 141, resolving an issue causing missing announcer voicelines.
  • Vista
    • Added collision to prevent bullet collision through the staircases near the Marketplace and Tower.
  • Operation Tin Man (War)
    • Players will no longer be prompted to use a turret occupied by another player.
    • Players who join a match in progress can now see the control panels during the first objective phase.

WEAPONS & ATTACHMENTS

Assault Rifles

  • RAM-7
    • Decreased neck damage multiplier from 1.3x to 1x (-23%).
  • Holger 556
    • Decreased upper leg, lower leg, and foot damage multipliers from 1x to 0.85x (-15%).
      • The Holger 556 now requires shots to land above the waist for a 4-shot kill.
  • MCW
    • Decreased headshot damage multiplier from 1.3x to 1.1x (+15%).
      • With the MCW, 1 headshot will no longer result in a 4-shot kill.
  • DG-56
    • Increased sprint to fire time from 178ms to 199ms (+12%).

Battle Rifles

  • SOA Subverter
    • Increased sprint to fire time from 256ms to 268ms (+5%).
    • Increased aim down sight time from 270ms to 290ms (+7%).
  • BAS-B
    • Decreased rate of fire from 667rpm to 600rpm (-10%).
    • Decreased recoil center speed by 6%.
    • JAK Outlaw-277 Kit
      • Decreased sprint to fire time from 252ms to 226ms (-10%).
      • Decreased aim down sight time from 300ms to 240ms (-20%).
      • Decreased aim down sight rate of fire penalty from 150% to 135%.
      • Increased medium damage from 74 to 90 (+22%)
      • Increased minimum damage from 70 to 90 (+29%).
        • The JAK Outlaw-277 Kit is now a maximum of 2-shots to kill to all body locations.
  • Sidewinder
    • Decreased sprint to fire time from 231ms to 210ms (-9%).
    • Increased bullet velocity from 600m/s to 770m/s (+28%).

Submachine Guns

  • RAM-9
    • Decreased sprint to fire time from 178ms to 147ms (-17%).
  • AMR9
    • Decreased sprint to fire time from 189ms to 136ms (-28%).
  • Rival-9
    • Increased sprint to fire time from 93ms to 110ms (+18%).
    • Decreased near-medium damage from 27 to 25 (-7%).
    • Decreased medium damage from 25 to 23 (-8%).
    • Decreased lower torso, lower arm, and hand damage multipliers from 1.1x to 1x (-9%).
  • HRM-9
    • Increased sprint to fire time from 94ms to 110ms (+17%).
  • Striker 9
    • Increased sprint to fire time from 100ms to 103ms (+3%).
  • Striker
    • Increased sprint to fire time from 100ms to 110ms (+10%).
  • WSP-9
    • Increased sprint to fire time from 88ms to 110ms (+25%).
  • WSP Swarm
    • Increased sprint to fire time from 88ms to 99ms (+13%).

Shotguns

  • Added Long Haul 50 and Wolfcall 300 Muzzle Attachments to MWIII Shotguns.

Light Machine Guns

  • TAQ Evolvere
    • Increased sprint to fire time from 245ms to 257ms (+5%).
    • Increased aim down sight time from 385ms to 415ms (+8%).
    • 7.62 Belt Magazines
      • Decreased neck damage multiplier from 1.4x to 1.2x (-14%).
    • 5.56 Belt Magazines
      • Decreased rate of fire from 857rpm to 789rpm (-8%).
  • Bruen Mk9
    • Decreased aim down sight time from 410ms to 350ms (-15%).
  • RAAL MG (MWII)
    • Increased sprint to fire time from 199ms to 216ms (+9%).
    • Increased aim down sight time from 330ms to 380ms (+15%).
    • Increased neck damage multiplier from 1x to 1.3x (+30%).
    • Increased upper torso damage multiplier from 1x to 1.2x (+20%).
    • Increased leg and foot damage multipliers from 0.9x to 1x (+11%).

Marksman Rifles

  • MTZ Interceptor
    • Increased aim down sight time from 280ms to 300ms (+7%).
    • Decreased medium damage from 88 to 83 (-6%).
    • Decreased minimum damage from 84 to 77 (-8%).
    • Decreased near-medium damage range from 44.5m to 38.1m (-14%).

Sniper Rifles

  • XRK Stalker
    • Increased aim down sight time from 580ms to 600ms (+3%).
  • KV Inhibitor
    • Increased aim down sight time from 540ms to 580ms (+7%).
  • SP-X 80 (MWII)
    • Increased sprint to fire time from 270ms to 310ms (+15%).
    • Increased aim down sight time from 570ms to 590ms (+4%).

» Handguns «

  • TYR
    • 12.7x55mm Snake Shot Ammunition
      • Increased minimum damage range and bullet termination range from 14.5m to 19.6m (+35%).
  • WSP Stinger
    • Akimbo WSP Stinger Rear Grip
      • Increased rate of fire from 600rpm to 750rpm (+25%).

Attachments

  • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.
  • Cronen INTLAS MSP-12 Optic
    • Laser is no longer visible to enemies at the hip.
  • SL Razorhawk Laser Light
    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.
  • CS15 Scarlet Box Laser
    • Laser is no longer visible to enemies.
  • Verdant Hook Box Laser
    • Laser is no longer visible to enemies at the hip.
  • VT-7 Spiritfire Suppressor Muzzle
    • Increased sprint to fire speed penalty from 2% to 5%.
  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil control benefit from 13% to 10%.
  • DR-6 Handstop Underbarrel
    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.
  • Bruen Heavy Support Grip Underbarrel
    • Decreased horizontal recoil control benefit from 12% to 8%.

PERKS

  • Revised Vest descriptions to clarify the max ammo benefit does not apply to Launchers.
  • Quick-Grip Gloves (Gloves)
    • Increased weapon swap speed benefit to a minimum of 40%, differing by Weapon.
  • Ordnance Gloves (Gloves)
    • Added a 20% Equipment, Field Upgrade, and Killstreak use speed benefit.
  • Marksman Gloves (Gloves)
    • Resolved an issue causing the 15% sway reduction benefit to not apply.

FIELD UPGRADES

  • Heartbeat Sensor
    • Addressed an issue causing battery life to be reset to 100% upon being put away.
  • Recon Drone
    • Resolved an issue preventing a warning message when flying out of bounds.

KILLSTREAKS

  • SAE
    • Addressed an issue preventing explosives from damaging players in specific locations.
  • Wheelson-HS
    • Player will no longer become stuck firing their Weapon if killed while controlling the Wheelson-HS.
  • Swarm
    • Decreased minimum delay from target acquisition to attack from 500ms to 200ms (-60%).
    • Decreased maximum delay from target acquisition to attack from 800ms to 500ms (-38%).
    • Increased drone attack velocity by 75%.
    • Increased drone attack damage radius to 8.9m.
      • Note: Swarm balance adjustments went live in an update prior to Season 3.

ZOMBIES

GAMEPLAY

  • Perk-A-Colas
    • Aether Shroud
      • Addressed an issue that allowed Aether Shroud visual effects to remain on an Operator in Third Person for longer than intended.
    • Acquisitions
      • Removed the ability to apply Aether Tools to Vehicle Turrets.
        • Note: While players could elect to use the tool on the Vehicle Turret, the damage would not scale properly which would waste the Aether Tool.

WEAPONS

» Wonder Weapons «

The V-R11

  • Addressed an issue that prevented the V-R11 from transforming Warlord Bodyguards into Zombies.

ATTACHMENTS

  • JAK Purifier
    • Decreased the amount of damage that the JAK Purifier does to Elite and Boss enemy types.
      • The JAK Purifier was overperforming with the previous tuning against more difficult enemies. 
      • With this new tuning, players can still utilize the attachment to manage large groups of lesser enemies in all Threat Zones and use different tactics to engage more difficult foes.

CHALLENGES

  • Unlock new Prestige Calling Card Challenges at each level of prestige reached, and select up to five challenges to track, including any from across the game.

UI/UX

  • Addressed an issue where the Containment Level would overlap the amount of customization options in the Recruit Operator selection menu.

STABILITY

  • Added various crash and stability fixes.

WARZONE

GAMEPLAY

  • NEW
  • » All Maps | All Modes «
  • Buy Station Shuffle
    • We have adjusted buy station locations to encourage new combat scenarios and strategies.
  • Squad Assemble New Mechanic
    • On infil, squads that touch ground within close proximity of one another will be rewarded with additional experience, cash, and an Advanced Supply UAV.
    • This is disabled in Ranked, Lockdown and Plunder.
  • » Urzikstan, Vondel | Battle Royale «
  • Climb & PunishmentNew Gulag Public Event
    • Gulag rounds now have a chance to trigger this public event that drops 2 ladders providing an opportunity for both players to leave the arena alive.
    • In addition to redeployment, players are rewarded with $3,500 in cash for using this mechanic.
  • » Rebirth Island | Resurgence «
  • Biometrics Scanner
    • Biometric scanners are scattered across Rebirth Island.
    • Once per match, players who interact with one will receive one of many keycards, each of which provides a unique gameplay benefit when traded in at a Buy Station.
      • Bronze Keycard (Very Common):
        • Ammo
        • Cash
        • Armor Plates
        • Lethal & Tactical Equipment from your Favorite Loadout
      • Silver Keycard (Common):
        • Bronze Keycard Content
        • Perk Package from your Favorite Loadout
      • Gold Keycard (Uncommon):
        • Silver Keycard Content
        • Random Plate Carrier
        • Random Rare Field Upgrade
      • Platinum Keycard (Rare):
        • Gold Keycard Content
        • Random Epic plus Field Upgrade
        • Random Killstreak
      • Polyatomic Keycard (Very Rare):
        • 1 Classified Weapon
        • 5 Free Items at Buy Station
      • Orion Keycard (Extremely Rare):
        • 2 Classified Weapons
        • 10 Free Items at Buy Stations
    • Using biometric scanners with a squad member closeby increases the odds of receiving better keycards.
  • Smart Displays
    • Smart Displays can be found across Rebirth Island both inside and outside of buildings.
    • These displays will can provide players with useful information including:
      • High Activity Rate – Which POI has a large population of players.
      • First Player – Which player first reaches 10/15/25 eliminations.
      • Biometric Scanner – Which player has been lucky enough to find a Polyatomic or Orion keycard.
  • Spy DronesNew Contract
    • Eliminate a swarm of drones to receive useful rewards including up to 4 P.R.D.s and an AUAV. This is the perfect contract to get intel and reposition your squad quickly.
  • Staged Weapons
    • Similar to the previous iteration of Rebirth, we’ve included a series of hand-selected locations across the island that have a chance of spawning high quality weaponry for players to find.
  • Squad Rage New Field Upgrade
    • Squad Rage applies the exact effects of Battle Rage to all squad members within close proximity.
  • Resurgence Champion’s Quest
    • Expect the greatest Resurgence challenge conceivable as players must reduce 3 massive Resurgence timers within a very limited amount of time. Unforgiving, this quest will leave no room for mistakes.
    • The quest offers unique cosmetic rewards such as:
      • Engine Light’s On Weapon Camo
      • Material Handler Unique Operator Skin
      • Champion Banner Animated Calling Card 
      • Master Procrastinator Weapon Charm
      • Alpha Particles Weapon Sticker

ADJUSTED

» All Maps | All Modes «

  • Ground Loot
    • Molotovs, Thermites, and EMD grenades have been removed from ground loot.

We’re taking this opportunity to refine the loot experience and ensure that each item has a unique role to play. Those removed from loot will still be accessible in the loadout and we plan to take a further pass at the functional purpose of each item in the future.

  • Supply UAV Killstreak ImprovementsQuality of Life
    • Added a new functionality that highlights supply boxes through walls.
    • Now only displays legendary and favorite supply boxes to reduce minimap noise.

» Urzikstan | All Modes «

  • Heavy Chopper Balance
    • C4 Damage to Palfa increased to 45% of vehicle health, up from 25%.
    • JOKER Damage increased to 48% of vehicle health, up from 32%.
    • Semtex Damage increased to 20% of vehicle health, up from 15%.
    • Frag Damage increased to 20% of vehicle health, up from 15%.
    • Full Refuel and Repair time increased to 70 seconds, up from 60.
    • Max Fuel time decreased to 190, down from 210.

The heavy chopper has been a force to be reckoned with, often over-rewarding those hunkered down within. With the above changes, the pilot now needs more regular and longer refuel sessions. We’re also rewarding expert use of the C4 and JOKER against the vehicle itself.

» Urzikstan | Battle Royale «

  • Gulag Loadout Refresh
    • Gulag loadouts have been updated.

MAPS

RETURNING MAP

» REBIRTH ISLAND «

Brought to you by the talented team at Beenox, the fan-favorite island is finally back! Our philosophy was to maintain what fans loved about Rebirth Island while refining gameplay in select areas. This iteration juxtaposes its storied history while also showing what Makarov and his Konni Group are doing here. Through our new innovations, we wanted to deliver an experience both familiar and evolved.

Points of Interest

  • Bioweapons
    • Bioweapon research laboratory
    • Partly renovated by Konni Group to test modern biological weapons
    • Elevated control over tip of island
  • Chemical Engineering
    • Chemical synthesis facility
    • Upgraded by Konni to generate more energy for Industry
    • Great balance between short, medium, and long lines of sight
    • Smooth transition to Harbor and Industry
    • Constant firefights due to proximity to Bioweapons, Harbor and Prison
  • Industry
    • Former chemical decontamination center
    • Converted by Konni to kinetic weapons development
    • Shelter from Prison and high ground
    • Long interior lines of sight
  • Harbor
    • New Konni built power plant to smooth transition to Chemical Engineering
    • Abandoned amenities between the new power plant Factory
    • New short underwater tunnel
    • Iconic gondola that leads to Prison roof
  • Prison
    • Abandoned soviet prison
    • Diverse with mess hall, infirmary, offices and showers
    • Rooftop vantage over full island
  • Water Tower
    • Courtyard with ramparts reinforced during Vanguard operations
  • Factory
    • Formerly used to produce Nova 6
    • Retrofitted by Konni to store key equipment and surveil the island
    • Access to old tunnels
    • Docked Ship
  • Headquarters
    • Former lieutenant housing
  • Lighthouse
    • One residence was given the callout alias “Grandma’s house” by Operators
  • Control Center
    • Perseus’ missile command outpost
    • Completed construction prior to the destruction of Verdansk
    • Close quarter, dense loot and rooftop power position
  • Dock
    • Secondary wharf with docked cargo ship
    • Chemical waste disposal
    • Flooded bunker that used the contain Perseus’ riches
  • Living Quarters
    • Residences for Konni personnel
    • Tents were upgrade to provide better protection
    • Hectic combat weaving through the various structures
  • Stronghold
    • Security checkpoint for Konni personnel
    • Reinforced during Vanguard operations
    • Communication tower provides vantage point of the surroundings

Infil Strikes In-Season

We sought to evolve classic points of interest without permanently altering iconic areas of Rebirth Island. Infil Strikes are a brand new addition that feature rare dynamic destruction scenarios during infil.

  • Lighthouse Disintegration
    • As a polarizing tower to snipe from or keep away from danger, we felt this landmark would make for a great target.
    • As the tower collapses on Prison it forms a ramp, allowing players to sprint directly to the roof of prison and the structure below the tower.
  • Prison Roof Collapse
    • Prison being one of the most powerful but also biggest points of interest in the map, this was an obvious target. 
    • This strike splits the roof in two creating separate engagement areas on top of new navigation opportunities. Players may now access the roof from the middle interior section of the prison.
  • Water Tower Wreckage
    • Similar to the lighthouse, the water tower is one of the highest positions in the map and also has very limited access points. At the same time, the ground near it lacks cover which resulted in a rough transition.
    • This strike splits the tower in half smoothing the transition between Industry and Prison while removing a polarizing position.

MODES

NEW

» WARZONE BOOTCAMP «

Refine your Battle Royale tactics in a new training mode against real players and bots. Game progression is limited in this mode and results will not count against your stats. Drop in, learn the ropes and get ready to take on the world.

This mode supports:

  • 20 Players
  • 24 Bots

RETURNING

» REBIRTH RESURGENCE «

Get ready to dive into Resurgence just like when it all began!

As long as one of your teammates is still alive, you have a chance to redeploy after a short countdown. But as the match progresses into the late game, it’s game over for those who lose their fights. Looting, completing contracts, moving around, and engaging other players not only helps you survive but also speeds up the countdown for your teammates to come back. There are also some exclusive features in this mode which we’ll talk about in the Gameplay section below.

  • This mode supports:
    • 44 Players
       
  • Vehicles will be enabled for Rebirth Island Resurgence later into Season 3.

PLAYLIST

Weapon Adjustments

General

  • Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards.
  • Removed variance from ADS Idle Sway, allowing a predictable sway pattern.
    • Our next step toward improving the responsiveness and accuracy of aiming across all input devices in Modern Warfare III arrives in Season 3. As previously detailed, this mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.
      • In today’s update, we’ve removed variance from ADS Idle Sway, resulting in a predictable and consistent motion curve. This change raises the skill ceiling and rewards players who take the time to master their favorite Weapons.

Assault Rifles

  • RAM-7
    • Max Damage decreased to 32, down from 36.
    • Near-Mid Damage decreased to 28, down from 30.
    • Max Damage Range decreased to 24.13 meters, down from 26.67.
    • Head Modifier decreased to 1.2x, down from 1.3x.
    • Neck Modifier decreased to 1x, down from 1.3x.
  • DG-56
    • Increased sprint to fire time to 199ms, up from 178ms.
  • LACHMANN 556 (MWII)
    • Max Damage increased to 28, up from 24.
    • Near-Mid Damage increased to 24, up from 21.
    • Neck Modifier increased to 1.1x, up from 1.06x.
    • Upper Torso Modifier increased to 1.1x, up from 1.06x.
    • Arm and Hand modifier increased to 1.1x, up from 1x.
  • M13C (MWII)
    • Max Damage Range increased to 21.59 meters, up from 17.78.
  • FR AVANCER (MWII)
    • Arm and Hand Modifiers increased to 1.12x, up from 1.06x.
  • TEMPUS RAZORBACK (MWII)
    • Max Damage increased to 28, up from 27.
    • Arm and Hand Modifiers increased to 1x, up from 0.9x.

Battle Rifles

  • BAS-B
    • Decreased rate of fire to 600rpm, down from 667rpm.
    • Decreased recoil center speed by 6%.
  • JAK Outlaw-277
    • Max Damage decreased to 90, down from 100.
    • Near-Mid Damage Range decreased to 25.4 meters, down from 27.94.
    • Head Modifier decreased to 1.4x, down from 1.6x.
    • Upper Torso and Arms Modifiers decreased to 1.1x, down from 1.3x.
    • Decreased sprint to fire time to 226ms, down from 252ms.
    • Decreased aim down sight time to 240ms, down from 300ms.
    • Decreased aim down sight rate of fire penalty to 135%, down from 150%.
  • MTZ-762
    • Max Damage decreased to 38, down from 40.
    • Near-Mid Damage decreased to 35, down from 38.
  • SOA SUBVERTER
    • Max Damage Range decreased to 22.86 meters, down from 25.4.
    • Near-Mid Damage Range decreased to 41.91 meters, down from 46.23.
    • Increased sprint to fire time to 268ms, up from 256ms.
    • Increased aim down sight time to 290ms, up from 270ms.
  • SIDEWINDER
    • Decreased sprint to fire time to 210ms, down from 231ms.
    • Increased bullet velocity to 770m/s, up from 600m/s.

SMGs

  • RAM-9
    • Max Damage decreased to 27, down from 30.
    • Decreased sprint to fire time to 147ms, down from 178ms.
  • AMR9
    • Max Damage decreased to 27, down from 31.
    • Min Damage decreased to 22, down from 25.
    • Near-Mid Damage decreased to 25, down from 27.
    • Max Damage Range decreased to 17.78 meters, down from 22.86.
    • Near-Mid Damage Range decreased to 34.29 meters, down from 40.64.
    • Decreased sprint to fire time to 136ms, down from 189ms.
  • RIVAL-9
    • Increased sprint to fire time to 110ms, up from 93ms.
  • HRM-9
    • Increased sprint to fire time to 110ms, up from 94ms.
  • STRIKER
    • Increased sprint to fire time to 110ms, up from 100ms.
  • STRIKER 9
    • Max Damage Range increased to 12.19 meters, up from 10.67.
    • Increased sprint to fire time to 103ms, up from 100ms.
  • WSP-9
    • Increased sprint to fire time to 110ms, up from 88ms.
  • WSP SWARM
    • Increased sprint to fire time to 99ms, up from 88ms.
  • MX9 (MWII)
    • Near-Mid Damage increased to 28, up from 26.
    • Max Damage Range increased to 11.17 meters, up from 9.65.
  • LACHMANN SUB (MWII)
    • Max Damage increased to 28, up from 27.
    • Max Damage Range increased to 9.65 meters, up from 8.25.
  • BAS-P (MWII)
    • Max Damage increased to 28, up from 26.

LMGs

  • BRUEN MK9
    • Min Damage decreased to 24, down from 26.
    • Decreased aim down sight time to 350ms, down from 410ms.
  • TAQ ERADICATOR
    • Max Damage increased to 30, up from 28.
  • TAQ EVOLVERE
    • Increased sprint to fire time to 257ms, up from 245ms.
    • Increased aim down sight time to 415ms, up from 385ms.
    • 5.56 Belt Magazines
      • Decreased rate of fire to 789rpm, down from 857rpm.
  • RAPP H (MWII)
    • Upper Torso & Neck Modifier increased 1.1x, up from 1.08x.
    • Arm and Hand Modifier increased to 1.1x, up from 0.95x.
  • HCR 56 (MWII)
    • Max Damage Range increased to 33.65 meters, up from 30.73.
    • Arm and Hand Modifiers increased to 1.1x, up from 0.99x.
    • Leg Modifier increased to 1x, up from 0.95x.
  • RAAL MG (MWII)
    • Increased sprint to fire time to 216ms, up from 199ms.
    • Increased aim down sight time to 380ms, up from 330ms.

Marksman Rifles

  • EMPUS TORRENT (MWII)
    • Max Damage decreased to 70, down from 74.

Sniper Rifles

  • XRK STALKER
    • Increased aim down sight time to 600ms, up from 580ms.
  • KV INHIBITOR
    • Increased aim down sight time to 580ms, up from 540ms.
  • SP-X 80 (MWII)
    • Increased sprint to fire time to 310ms, up from 270ms.
    • Increased aim down sight time to 590ms, up from 570ms.

Handguns

  • RENETTI
    • Max Damage Range increased to 12.95 meters, up from 11.68.
  • WSP STINGER
    • Akimbo WSP Stinger Rear Grip
      • Increased rate of fire to 750rpm, up from 600rpm.

Attachments

  • Heavy Bolts
    • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.
  • Cronen INTLAS MSP-12 Optic
    • Laser is no longer visible to enemies at the hip.
  • SL Razorhawk Laser Light
    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.
  • CS15 Scarlet Box Laser
    • Laser is no longer visible to enemies.
  • Verdant Hook Box Laser
    • Laser is no longer visible to enemies at the hip.
  • VT-7 Spiritfire Suppressor Muzzle
    • Increased sprint to fire speed penalty to 5%, up from 2%.
  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil control benefit to 10%, down from 13%.
  • DR-6 Handstop Underbarrel
    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.
  • Bruen Heavy Support Grip Underbarrel
    • Decreased horizontal recoil control benefit to 8%, down from 12%.

EQUIPMENT & PERKS

» Lethal Equipment «

  • Semtex
    • Damage radius decreased to 5m, down from 6.5m.
    • Outer damage increased to 110, up from 105.
    • E.O.D. will now prevent the victim from going down when stuck with a Semtex.
  • Semtex has been a dominant choice for quite some time. With these changes we are looking to provide more opportunities for other grenades to be a fair pick.
  • Breacher Drone
    • Damage radius increased to 10m, up from 3.5m.
    • Outer damage decreased to 75, down from 125.
    • Inner damage decreased to 155, down from 175.
    • Drone velocity increased to 0.75, up from 0.4.
  • Claymore
    • Outer damage increased to 125, up from 100.
    • Inner damage increased to 250, up from 170.
  • Molotov
    • Phase 1 burn damage increased to 20, up from 15.
    • Phase 2 burn damage increased to 35, up from 25.
    • Phase 3 burn damage increased to 40, up from 30.
  • Drill Charge
    • Burrowed
      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.
    • Not Burrowed
      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.
    • Round (Underbarrel)
      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.
  • Thermobaric Grenade
    • Outer damage increased to 110, up from 75.
    • Mid damage increased to 125, up from 80.
    • Inner damage increased to 155, up from 90.
  • Proximity Mine
    • When Triggered by a Player:
      • Damage Outer increased to 155, up from 105.
      • Damage Inner decreased to 225, down from 275.
    • When Triggered by Damage:
      • Damage Outer increased to 110, up from 105.
  • C4
    • Radius increased to 7.8m, up from 6.5m.
    • Detonation Delay decreased to 0.05, down from 0.1.
    • Damage Inner increased to 275, up from 200.
    • Damage Outer increased to155, up from 105.
    • Velocity increased to 600, up from 425.

» Tactical Equipment «

  • Snapshot Grenade
    • Outline duration increased to 5 seconds, up from 1.65.
    • Outline radius increased to 15m, up from 9.5m.
    • Will now require Line of Sight.
    • Snapshots will now persist their outlines if the victim is in smoke.
    • Battle Hardened will counter this.
  • Within the current ecosystem of equipment we want to provide opportunities for counterplay. With Smokes being a dominant item, the Snapshot will now act as a direct counter. With this change we have required that Snapshots have line of sight when they perform the “snap” to reveal enemy players.
  • Scatter Mine
    • Outer damage decreased to 10, down from 25.
    • Inner damage decreased to 15, down from 25.
    • The mine will now debuff player movement for 3 seconds when they are hit by a mine.
      • Frangible Debuff – Players are unable to sprint, slide, or jump. Movement speed decreased.

GENERAL

  • Squad Play Bonus
    • This system rewards players with additional Player, Weapon, and Battle Pass experience for playing consecutive matches with squadmates.
    • Individual bonuses increase incrementally if players finish a match with at least one of the following conditions met:
      • The player has at least one friend in their party
      • The player queued with Squad Fill enabled
      • The player queued with Stay with Squad enabled at the end of the previous match
    • Here is a breakdown of bonus progression for consecutive matches:
      • First – 1000  
      • Second – 1500
      • Third – 3000
      • Fourth & Above – 5000
  • Cinematic & Infil Improvements
    • We’ve increased the amount of time players are on screen to improve the overall flow and better showcase player operators.
  • Pick 5 ChallengesQuality of Life
    • Players may now select up to 5 challenges for easier tracking.

UI/UX

  • Allows players to filter the Operators in the Operators Screen by Status, Games, and to sort them by Default, Newest First and Alphabetical Order.
  • Speakers Test Option in Settings Menu 
    • Allows players to configure and test their speakers setup in order to optimize their audio experience.
  • Cinematic Cutscenes
    • Seasonal cinematic cutscenes can now be skipped.
  • Firing Range Tac-Stance
    • Tac-Stance status is now indicated on the HUD in the Firing Range.
  • Mastery Emblem Unlock
    • Mastery Emblem unlock requirements are now displayed in the Customization menu.
  • Gunsmith Attachment Filters
    • Changed filter combination logic from AND to OR.
    • Selected filters are now reset after each game session.
    • Removed redundant Locked and Unlocked filters.
    • Filters button now displays actively engaged filters.
  • Clear Team Pings Quality of Life
    • Added an option in the Ping Wheel to clear squad pings.
  • This option will clear all pings from a player’s screen. This means that the player’s own pings will be deleted while squad member pings will be cleared only from the player’s perspective.
  • Custom Perk Pack Flow Quality of Life
    • When creating a new loadout, if no Custom Perk Packages exist, one will be created with the “starter” perks and equipped. 
    • If a Custom Perk Package does exist, the new Loadout will use the player’s first Custom Perk Package.
  • Hold to Stow Duplicate Items Improvement Quality of Life
    • Users can now Hold to Stow items that they already have equipped. 
  • Improved Ranked Messaging when Kicked Quality of Life
    • Added more clarity to Ranked messaging when kicked due to incomplete squad.
  • Redeploy Pack and Gulag Token Conversion in Loot Feed Quality of Life
    • When Redeploy Packs and Gulag Tokens are converted to money when the gulag closes, that money amount will now appear on the loot feed.
  • Prestige Levels Display Quality of Life
    • Prestige levels will now show in the Warzone progression menu.

BUG FIXES

  • Fixed an issue preventing eliminated players from dropping armor plates if they haven’t looted armor plates.
  • Fixed an issue where players that rapidly opened and closed the buystation could not interact with it.
  • Fixed an issue where self revive would display both “Swap” and “Hold to Stow” prompts if player had a full inventory and one already equipped.
  • Fixed an issue causing the incorrect voice lines to play from a Bunker Buster.
  • Fixed an issue causing Redeploy Packs to stay in the player’s backpack after the Gulag closes.
  • Fixed an issue causing players to be redirected to Resurgence Ranked Play after completing a Battle Royal match.
  • Fixed an issue preventing supply boxes on the Research Vessel from appearing after a player activates a Supply UAV.
  • Fixed an issue preventing the “stow” prompt to appear when looting a Plate Carrier.
  • Fixed an issue causing the “Toggle Mute” option to be non-functional while in a match.
  • Fixed an issue causing the Loadout selection to remain on screen during the infil cinematic.
  • Fixed an issue causing “fist” eliminations to incorrectly display on the elimination cam.
  • Fixed an issue causing the JAK Purifier audio to be silent when on an ascender or zipline.
  • Fixed an issue where players were seeing all Champion’s Quest rewards after any CQ match.
  • Fixed an issue causing duplicate splashes to appear when Most Wanted time is reduced after opening crates.

THE END

That’s all we’ve got on the patch notes for Season 3! There could be some new additions or changes that we don’t know about, so make sure to check back! Below is a video that goes in-depth on the featured topic!

YouTube player

Stay connected with any new updates on MW3 as they release on our Twitter, and our YouTube Channel!