Full Totenreich Easter Egg Guide and Rewards in Black Ops 7 Zombies

The next Round-Based experience is dropping on April 30th, in Call of Duty: Black Ops 7 Zombies, Totenreich. This frozen in time Norwegian fishing town is the next location our crew must venture, in their quest to reclaim their souls. Totenreich will launch with a Main Quest, equipped with Main Quest completion rewards within Black Ops 7 Zombies Season 3 Reloaded. In today’s article, we’re going to go over how to complete the Totenreich Main Quest, as well as all the rewards you can earn for completion here in BO7. Here’s what you need to know:

Main Quest Steps

Step 1: Access Pack-A-Punch

You will first need to access the PAP Machine before starting the main quest. You will need to open up the map & make your way towards the Fishery Island. Along the way, you must repair power lines for the map. They can be found in the following locations:

  • Core Foundry
  • Skallen Market

Once you’ve repaired these power lines, head towards Tyr’s head & make your way inside. After entering, interact with the button within the head. Head back outside & you’ll be launched into the air. Upon landing, you’ll want to look for the Admin Keycard lying on the ground. Once you’ve grabbed this keycard, head over to the War Factory.

Use the keycard to access the Admin room. Once inside, grab the ‘Glocke Drop Controller’. After obtaining the controller, get back to Fishery Island sync with the Glocke Drop. This will begin a loading sequence that once completed, will imitate the Glocke to drop. After it drops, the Pack-a-Punch will be available.

Step 2: Obtain the Jotunn Star Wonder Weapon

The Jotunn Star will be necessary for the Main Quest. After accessing Pack-a-Punch, you can begin the Wonder Weapon Quest. The Drydocks is where you’ll want to start. Interact with the crane in the Drydocks to create a wall-jump spot. This wall-jump will be needed to grab the ‘Chain Link’ from the tip of the ship.

Once you’ve grabbed the ‘Chain Link’ make your way to the Storm Bridge. There will be ‘Chili Chunks’ you need to grab. They are located next to Deadshot. There’s a table in the middle of Skallen Market you must place the chunks on.

After doing this, go to the Burial Grounds. Once there, interact with the keyhole on the left-side door. Interact & hold to open the door & access the underground section. Once accessed, you’ll need to wait for a special round, as a Zursa will spawn. Once you kill the Zursa, it will drop a lantern. Pick this up & place it in the center of the underground room.

After placing, Constellations will begin to appear on the wall around the room. Interact with them as they’re shown in the table in front of you. Interact with them in this order:

  • Left
  • Right
  • Back
  • Front

Once you’ve done this correctly, Astrid shall appear. After she appears & talks to you, she will travel to various points of the map. This will initiate Soul Boxes you must fill with Frost Zombie souls.

Once you’ve completed all the Soul Boxes, there will be an Obstacle Course you’ll need to complete. It will spawn outside of the Lighthouse. Make your way up to the top by jumping & wall-jumping. Once at the top, listen to Astrid one last time & claim the Jotunn Star.

Step 3: Wundersignal

Head into the Lighthouse & grab the Crowbar off of a shelf within. Using this crowbar, you’ll need to break a specific Wooden Crate located somewhere on the map. There are multiple crates, all with red IDs located on the bottom right corner of them. The crate you need will have the Roboterteile ID. I

f you check in the Admin Room within the War Factory, you can find the Cargo Manifest. It will have the ID code you’re looking for. These crates can be located in the following locations:

  • War Factory
  • Core Foundry
  • Fjord Road
  • Dry Dock

Once you’ve broken the correct crate, you’ll obtain the Flak Gun Round. Take this over to the turret located near the Lighthouse. Place it within the turret & melee with the Jotunn Star. Make your way back to the Robot Head in spawn & interact with it to obtain the Transmitter.

Head over to Tyr’s Head & place the transmitter in the Wall Machine at the top of the ladder. While you’re in there, you’ll also want to look underneath the balcony for 3 white lights. Two of these lights will blink, & you need to track how many times they blink. These will be used to calibrate Amplitude & Frequencies.

There is a sound cue for when a fresh light blink cycle begins. Keep track of how many times they blink (both left & right). For example, if the left blinks 2 times & the right blinks 5 times, then you’ll need to enter it into the calibration as 2 & 5. There are two sets of blink codes to enter, so pay close attention.

Once you have your codes, head over to the Core Foundry & use a Molotov to burn the ascender. This will give you access to ascend & use the consoles you must enter the calibration codes on. It’s timed so if you don’t enter the correct codes, or take too long, there will be a cooldown period.

If done correctly, you’ll be able to head to the room next to the Radio Tower. In there, you’ll be able to grab the Wunderbarrage Controller.

Step 4: Uranium

For the Atomkraft Core, you’ll need to locate & obtain 3 pieces of Uranium. These are the three locations of the Uranium pieces & how to obtain them:

  • Uranium 1
    • You need to find Olaf’s Fishing Pole. It can be found in either:
      • DryDocks
      • Storm Bridge
      • Fishery Island
      • Beacon Island.
    • Once you’ve located this, look for a fish that’s glowing green. It will be jumping around at each Fishing Location. Once you see it, use the fishing rod at the fishing dock. These are the fishing locations:
      • Beacon Island 2x
      • Drydocks
      • Eidskallen Landing 2x
      • Eidskallen Square
      • Fishery Island 2x
      • Tyr’s Foot
    • Once you catch the fish, an Irradiated Ravager HVT will spawn. It will disappear & reappear somewhere else on the map. The map will reveal its location. Once you locate & eliminate it, it will drop the first Uranium Piece.
  • Uranium 2
    • For the second Uranium piece, you’ll need to craft an ARC-XD. Take the Jotunn Star & use it at the Core Foundry. The specific spot to use it is to the left of the Zipline, which in turn will open a secret ARC-XD Course.
    • Once you complete the course, the 935 Genetic Lab will open. Inside the room, there will be several jars with heads located within. All are labeled A through E. Look down the hallway into the lab & keep note of which numbered cells have Nuclear Symbols.
    • The numbers correspond to the letters:
      • A=1
      • B=2
      • C=3
      • D=4
      • E=5
    • You must take one jar at a time & place it on the machine to the right of the prison cell door. These jars will need to correspond with the numbers next to the Nuclear symbols. Once the correct jars are placed, the jar on the left side of the machine will glow purple. It can be picked up.
    • Within that same room, there is a large chunk of meat next to some drawings. Take the purple jar to the meat & interact with it. Once you’ve done this, grab the Necrospike.
    • Once the Necrospike is in your possession, use it on the prison cell door. Upon doing so, it will trigger a Lock-pick minigame. To play this, spin the lockpick until the lock turns white 3 times. Once you complete this, you can claim Uranium #2.
  • Uranium 3
    • You’ll need to obtain or craft the Glocke Drop. Once you have one, call it in & shoot 20 zombies that it throws into the air. Once this is done, the Glocke will drop the final Uranium piece.

Step 5: Atomkraft Core

Craft a Wunderbarrage, or hold onto the one you get for completing the Wundersignal step. Take it over to the Dry Dock, & use it on the 02. Building. This one is closer to spawn than the 01 Building. Call the Wunderbarrage on it to open up the stairs into the Machine Workshop.

Once inside, you’ll need to interact & play a minigame in the claw machine within the workshop. Once you interact with it, it will place all the uranium inside of the machine & combine it into one. If you fail the minigame, you will be hit with a chick charge & have to flip rounds.

Once complete successfully, you’ll be able to pick up the Atomkraft Core. You cannot sprint or use the zipline once you grab this. Take it over to Quick Revive & place it on the generator. Afterwards, make your way inside & activate the power switch. You’ll need to defend both the switch & generator for a short amount of time. It will stop numerous times, requiring you to activate the generator to reinitiate the process.

After completing, take the Atomkraft core over to Storm Bridge & place it on a barrel infront of the Giant Robots hand. An in-game mini cutscene will play, involving the Robot & the Giant.

Step 6: Vegvisir

After the mini-cutscene concludes, the Dravakar Shard will spawn at Tyr’s Foot. Grab it & make your way into the Bloodheim Hall. Place the Shard in the fire pit. Head over to the church & pick up the Disciple Injection on the floor. Once you’ve done this, go back to Bloodheim Hall & shoot the fire pit with the Jotunn Star.

After doing so, activate the Disciple Injection you picked up & throw zombies at the Shard. It will begin to rotate on the fire. After collecting enough souls, it will trigger a lockdown in Bloodheim Hall. An HVT will spawn that you must eliminate to release you from the lockdown. Successful completion of this lockdown will transform the Shard into the Sunstone.

The Sunstone will need to be brought to the church & placed within the center of the room. This will trigger a Rune Dial to appear above the church. This Rune Dial will have multiple arrows that point at the Runes you need to shoot with the Jotunn Star & the order to shoot them in. (Each Arrow will have a different amount of points on the end of them.)

For example, one arrow will have 1 point on the end of it. That will be the first Rune you need to shoot. The second Rune will be indicated by the arrow with two points on the end of it. So on & so forth.

Rune Effigy’s will begin to appear around the map with Rune symbols on them. Shoot them in the order the arrows are pointing to them, refer to right above this. You need to shoot these Rune Effigy’s with the Jotunn Star specifically. If done correctly, the Rune Dial will turn towards the mountain & you’ll be ready to begin the Boss Fight.

Boss Fight

The Boss Fight with Dravakar is definitely one of the coolest Boss Fights within Black Ops 7 Zombies. But how does it go? What phases are there? There are 3 distinct phases to the Dravakar Boss fight.

Phase 1

During Phase 1, Dravakar & the giant robot Tyr will be battling right outside of your reach. It’s your job to assist Tyr by targeting & firing on the glowing critical spots on Dravakar. Be wary however as there are zombies spawning. If enough damage is done to Dravakar’s critical point, Tyr gains the upper hand & will reward you by raining down missiles on the undead.

You’ll need to gain Tyr the upper hand 3 times before the next phase commences. The second time Tyr gains the upper hand, it will deploy a Glocke Drop, that will drop several Killstreaks you can use on the undead. The third time Tyr gains the upper hand, it’ll repeat the missile rain on the undead.

However, if Dravakar gains the upper hand in the exchanges, he will freeze either the left side, right side, or center of the map. This will also begin to spawn tons of frost zombies. While they’re weaker than regular zombies, they’re dangerous in large numbers, so be careful of this. Ice walls will also form at intervals blocking off either side of the map. They can be destroyed however.

Phase 2

At the beginning of Phase 2, Tyr will be taken out of commission. This leaves you to fend off Dravakar. Zombies will begin slowing down & stop spawning altogether during this part of the fight. A critical damage point will begin to glow red on Dravakar, & will move around as you deal damage. Be careful as while thr critical point is moving, Dravakar will begin freezing parts of the map again. You can activate the traps around the map to warm your player & avoid freeze damage.

He will also trigger Element 115 meteor attacks. These attacks vary:

  • A straight wave of meteors, that you can lay prone under to avoid.
  • Meteors in the shape of Runes or Symbols, that you can avoid if paying attention.
  • Homing meteors that are harder to avoid, & require you to be light on your feet.

After the critical point finishes cycling, Dravakar will retreat into the icy fog, leaving you to deal with his minions of floating Ice Heads. These heads will spawn on the left side, right side, & center of the map. They are immune to damage

Before they spawn, the ground will show signs of ice spikes & visually change. This is your indicator to get out of there, as this eruption of ice that follows them zombies spawning does major damage. Once they’ve spawned in, they’ll spin till you enter their proximity. Once you’ve done this, they’ll soon will fire a line of ice walls at you. This also does massive damage.

What you need to do is charge your Jotunn Star wonder weapon, & fire it at them when they are facing you directly. They will fall to the ground & be susceptible to damage. Fail to cause enough damage, & you’ll need to repeat till they’re all eliminated. Worth noting that once a head is defeated, it will drop ammo & armor plates.

You will need to repeat this process of damaging Dravakar & taking out the Ice Heads until you’ve done enough damage for phase 3.

Phase 3

Once you’ve done enough damage to enter Phase 3, all bets are off. The critical damage point will be Dravakar’s face for the rest of the fight. He will begin his meteor attacks with relentless anger. Zombies will begin spawning again so keep an eye out for them. Mainly keep an eye on the meteors & you should be fine. Once you’ve damaged Dravakar to the point of no return, a familiar face will reappear to deal the final blow & the ending cutscene will trigger.

Completion Rewards

For those who complete the Totenreich Main Quest, you’ll earn the following rewards:

  • ‘Ambition’ Richtofen Operator Skin
  • Totenreich Completion Calling Card
  • 10,000 XP

If you manage to complete the main quest before the release of Directed Mode on Totenreich, the completion calling card will be the ‘Early Completion’ variant.

If you complete all of the map specific challenges on Totenreich, you’ll earn a Mastery Completion Calling Card for the map.

For those who collect all the intel scattered through the map (Audio Logs, Artifacts, & Documents) you’ll earn another Totenreich calling card, & 10,000 XP.

*Article Under Construction

THE END

Congratulations, you’ve now completed the Totenreich Main Quest! For a video discussing all content coming in Season 3 Reloaded, be sure to check it out here:

YouTube player

Stay connected with any new updates on Black Ops 7 Zombies as they release on our TwitterFacebook, and our YouTube Channel!